We all know that the visual fidelity of Cyberpunk 2077 can be outstanding when running on a high-end PC. At times the crowd and traffic density are really high, yet I always felt like there is something not right with Night City, making it feel lifeless and dull in some way, despite what you see on screen.
For a while I thought the main reason was the lack of proper AI. However, I came to realise that the biggest issue with the immersion in Night City is in fact its sound design. When walking through the dense city center, what you see just doesn't match up with what you hear. Car engines and exhausts are sounding way too calm, they have no idle sounds (despite being petrol engines), you hear no screeching tires or interaction with the asphalt, etc. Also the overall ambient sound of the city doesn't fit the scale of things you see on screen. The city just sounds too small and not anything like a metropole of this size!
So I'm in fact a professional audio engineer and did a quick experiment. I recorded a few clips in-game, loaded them up in Final Cut and did a full audio overhaul on these scenes, adding lots of realistic car and ambient sounds and other effects. Below is the result. I recommend using headphones when watching this to fully feel the immersion.
With such realistic sound design, imo the immersion in Night City would reach a whole new level. It's sad that CDPR had all their focus on the visuals only, while neglecting the audio aspects in so many ways. I hope one day CDPR will provide a proper dev kit for the modding community, so a full audio overhaul mod like this could become reality.
Here is another edit with the ambient noise turned down quite a bit, but all 3D car sound effects untouched:
For a while I thought the main reason was the lack of proper AI. However, I came to realise that the biggest issue with the immersion in Night City is in fact its sound design. When walking through the dense city center, what you see just doesn't match up with what you hear. Car engines and exhausts are sounding way too calm, they have no idle sounds (despite being petrol engines), you hear no screeching tires or interaction with the asphalt, etc. Also the overall ambient sound of the city doesn't fit the scale of things you see on screen. The city just sounds too small and not anything like a metropole of this size!
So I'm in fact a professional audio engineer and did a quick experiment. I recorded a few clips in-game, loaded them up in Final Cut and did a full audio overhaul on these scenes, adding lots of realistic car and ambient sounds and other effects. Below is the result. I recommend using headphones when watching this to fully feel the immersion.
With such realistic sound design, imo the immersion in Night City would reach a whole new level. It's sad that CDPR had all their focus on the visuals only, while neglecting the audio aspects in so many ways. I hope one day CDPR will provide a proper dev kit for the modding community, so a full audio overhaul mod like this could become reality.
Here is another edit with the ambient noise turned down quite a bit, but all 3D car sound effects untouched:
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