@kofeiiniturpa I'm gonna break my mouse click liking these posts
I believe that
knowing the game's pacing is crucial to figure out if fast travel is needed. I hope they asked themselves these few questions to determine the place of fast travel in their game : What amount of "dead time" is expected between the missions (if we don't count purposely) ? Is it OK to experience dead time (like 2-5mins metro or riding the bike with no substantial interaction) ? Is it worth having these moments of doing nothing in particular (it could be worth having those cool-down moments before a very intense action) ?
And then, does the game provide ways of spend time doing something (this question can be vague) ?
For example, it could be worth spending 2mins on the public transport every now and then if we don't expect many back and forth, or if we own an item like a portable mini-game that is fun to play (or having e-books to read : knowledge is power...), or if we appreciate the mood of using this public transport (nice views through the windows), or else, if we knew that when on certain lines, we have chances to meet certain type of NPC that we wanna have "business" with, and so on.
IMO, if the pacing is kinda fast = succession of missions, not much things allowed to do outside of them... then there's gonna be a fast travel system. The less you let the player spend time on side activities (and whatnot), the less you want them to experience dead time.
In contrary to that (this is more what I expect CP77 to be), if the pacing is slow = take your time, explore, new fun things around the corner, great panoramas, the game itself should emphasis on giving the player the freedom to meet these moments and be free to either do the side activities, experience the game, etc.
Am i the only one on that topic who cannot waste video game time?
Sadly... ? I don't know. At the moment the poll result is kind of a tie. But IMO, considering the game design (vehicles + public transports), I doubt that they add many fast travel points on top of that. Maybe some.