Any RPG requires great inventory management. Inventory is one of the most important aspects of any RPG, but for some reason it ends up generally being one of the weakest aspects of many RPGs. The inventory needs to be easily accessible, organized, aesthetically pleasing, highly optimized, and to some extent, tailored to the players needs. You can't make everybody happy, so giving options to somewhat personalize the menu experience would be appreciated. A clunky, poorly designed, poorly optimized inventory is not acceptable. In your opinion, what can be done to push the boundaries of inventory management for future RPG titles? Do you have any examples of RPGs with great inventory management?