Inspired by: District feature: Watson. A true world isn't created overnight, but is build on decades of important events that shape the world. Creating a believable world means that these kind of events should be seamlessly incorporated. This is a real challenge that most games get wrong, the Witcher 3 included. The Witcher 3 has some interesting locations, but, overall, I don't see nor feel the history of the world when travelling through it (Kaer Morhen excluded) and the generic points of interest do not help either. The one thing I am looking forward to is CP2077 having an interconnected city where every area tells its own story and the effects of the past can be seen in the world. This also includes random (background) encounters that make sense within the city. Simple put, the world needs to feel alive and ever changing, unlike the Witcher 3 which felt stuck in time.