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How to build a "working" Nekker nest

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L

Lexx.848

Forum regular
#1
Apr 15, 2013
How to build a "working" Nekker nest

Everything good is three, so here is my third mini-tutorial. This time about nekker nests and how to make nekkers stop to spawn when you destroyed the nest. Read it in the wiki.

Keep in mind that this approach isn't really useful if you plan to add *lots of* nekker nests. Like 5, 10, 20... because then you will bloat up your script file so much, that it becomes a mess to look over. Pretty sure there are other ways to create nekker nests. So far I haven't found any better, though.
 
H

Horn.625

Senior user
#2
Mar 18, 2014
For the past few days I've been fooling around with nekker nests and after forgeting for the hundreth time about reading a book of nekkers before trying to destroy their nest, I decided to look into variables responsible for Geralt's knowledge.

I found out that knowledge about monsters is simply managed by adding facts to the database (no way, huh?). FactsIDs linked to knowledge looks like this:
"Knowledge_X_Y", where X is a number of a given monster (e.g. nekkers' number is 5; I haven't check the rest of them yet) and Y is a tier of knowledge (knowledge at level 2 allows Geralt to destroy nests). So in case of nekker nests you can add in your quest flow "FactsDB Change" block with factID "Knowledge_5_2" and value of 1, that will allow Geralt to destroy them from the get go.
 
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