Does anyone know what files I need to be looking at to change what individual decoctions do? In the effects_mutagens xml, I see a damage increase for water hag (mutagen05effect) but I know that water hag decoction only offers that damage increase when vitality is maxed. So where would that vitality requirement code be found? The cockatrice decoction has no entry at all in the effects_mutagens abilities file, so where do I find the code that provides an additional use for all alchemy items?
Basically, I'm looking to swap the effects of a few decoctions and then completely redefine a few others. I have never needed the "mounts never panic" ability and would like to make the nekker decoction do something else instead, like increase maximum toxicity or instant kill chance. But in the effects file, I only see a reference to attack power (presumably referencing the "added attack power when mounted") but there is no mention of mounts not panicking. Similarly, the werewolf decoction entry in the effects xml is blank...no abilities mentioned at all. So where is it getting Geralt's infinite stamina ability from?
Any help in understanding how the decoctions code works so that I can make these changes would be greatly appreciated!
Basically, I'm looking to swap the effects of a few decoctions and then completely redefine a few others. I have never needed the "mounts never panic" ability and would like to make the nekker decoction do something else instead, like increase maximum toxicity or instant kill chance. But in the effects file, I only see a reference to attack power (presumably referencing the "added attack power when mounted") but there is no mention of mounts not panicking. Similarly, the werewolf decoction entry in the effects xml is blank...no abilities mentioned at all. So where is it getting Geralt's infinite stamina ability from?
Any help in understanding how the decoctions code works so that I can make these changes would be greatly appreciated!
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