Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    THE WITCHER ADVENTURE GAME
  • STORY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 THE WITCHER TALES
  • GAMEPLAY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 MODS (THE WITCHER) MODS (THE WITCHER 2) MODS (THE WITCHER 3)
  • TECHNICAL
    THE WITCHER THE WITCHER 2 (PC) THE WITCHER 2 (XBOX) THE WITCHER 3 (PC) THE WITCHER 3 (PLAYSTATION) THE WITCHER 3 (XBOX) THE WITCHER 3 (SWITCH)
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
THE WITCHER
THE WITCHER 2
THE WITCHER 3
MODS (THE WITCHER)
MODS (THE WITCHER 2)
MODS (THE WITCHER 3)
Menu

Register

How to check timetables routines?

+
K

kozowsp

Rookie
#1
May 25, 2015
How to check timetables routines?

Hello,

I've set my community routines, but they seems always to do actions only from first line of their timetable.



As you see, at 10 o'clock Mark should hook. But when I change fake daycycle on the World environment tab to after 10 o'clock, he still acts as it would be befor hours and he housekeeps on the housholding action points. What do I do wrog?

And one more thing, is there any way to change day time during the game simulation?
 

Attachments

  • tt.jpg
    tt.jpg
    19.6 KB Views: 31
Enzinhoo

Enzinhoo

Senior user
#2
May 25, 2015
kozowsp said:
As you see, at 10 o'clock Mark should hook. But when I change fake daycycle on the World environment tab to after 10 o'clock, he still acts as it would be befor hours and he housekeeps on the housholding action points. What do I do wrog?
Click to expand...
Have you tried actionpoint tag?


kozowsp said:
And one more thing, is there any way to change day time during the game simulation?
Click to expand...
Meditation. But when I was making my timetables I just used two different "Time managment" nodes (Game system control -> Time managment -> SetTimeFunction) in quest file.
 
Last edited: May 25, 2015
K

kozowsp

Rookie
#3
May 25, 2015
Thank you for response. It helped me alot.

The routines works well. NPCs go to desired actionpoints but only when I use the function which you show me. It is uncomfortable a bit. I had to check it adding the time function to the end of dialogue.

I wonder if moving of fake day time slider have any influence on the time in simulation except global lighting and sun position?

You know, where we press `~` button we can see command prompt. Can we call there any function to change the time?
 
Enzinhoo

Enzinhoo

Senior user
#4
May 25, 2015
kozowsp said:
NPCs go to desired actionpoints but only when I use the function which you show me.
Click to expand...
This function doesn't lock the time. If I were you I would set the time to 9 and watch what Mark is doing.

kozowsp said:
I had to check it adding the time function to the end of dialogue.
Click to expand...
You want this guy to back to his work after a dialogue?

kozowsp said:
I wonder if moving of fake day time slider have any influence on the time in simulation except global lighting and sun position?
Click to expand...
It haven't.

kozowsp said:
You know, where we press `~` button we can see command prompt. Can we call there any function to change the time?
Click to expand...
I don't know. Never used this console. :(
 
S

shak-otay

Senior user
#5
May 25, 2015
kozowsp said:
Can we call there any function to change the time?
Click to expand...
These are the function I know of:
"Console, DebugPages, InstantKill, MovementOnPhysics, TimeScaling, FreeCamera, Teleport"
May require parameters.
You could try TimeScaling but guess it's not what you need.
 
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED Mature 17+
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

The Witcher® is a trademark of CD PROJEKT S. A. The Witcher game © CD PROJEKT S. A. All rights reserved. The Witcher game is based on the prose of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.