That is the same argument that people use when talking about the weapons or some abilities. "You think smart weapons are to good?.. well just don't use them", "Tech weapons to strong?.. don't use them"..
It shouldn't be up to the players to have to pick and choose between weapons and abilities due to them being to OPed. They should make these choices based on what type of character or playstyle they prefer. And the game should be able to handle it, so these choices are valid and give the player challenges that makes their choices feel meaningful and important.
When I started my playthrough I wanted to do a "diplomatic" playstyle, meaning I wanted to try to solve stuff in non violent ways, obviously looking through the skills, I fairly quickly figured out that it was not only going to be hard, but in fact impossible, as none of the skills support such playthrough, no where to put points into "Persuasion", "Charm" or anything like that, which you see in a lot of other RPG games. I honestly, thought that was possible, given that they had said that you could solve missions in so many different ways and whatever choice you made would have affects throughout the game and make it very unique. So I did loose interest in the skill system rather fast, most of the skills like "+X % damage" weren't especially exciting to me. And I did end up throwing most of my skills points into crafting, despite I hardly crafted anything, again, because it was to expensive and you constantly get new stuff anyway. And I still wanted to try to play the game in such way to avoid combat. But ultimately, I had to realize that the game simply doesn't support it, the choices I made, didn't seem to have any huge impact on the game, in fact when I had to reload once in a while and chose other options, the game ended the same place anyway, regardless of what I chose.
And I did in fact enjoy the combat in the beginning, when the game is balanced, I think its very good and entertaining. But at some point, you simply reach a level where its not a challenge anymore and at that point, I lost interest in the game and just hurried up completing it. Because there was no new stuff I needed, despite it being much better than what I had, when you can already instant kill everything, it doesn't matter if you have an extra legendary or not.
In regards to grinding, I completely agree, it is in general not very fun. But I don't think that this have anything to do with that either. Because I honestly don't think there is a lot of grinding going on in CP, sure you have these monster camps, police missions etc. but besides those, I would say that the cyber psychosis missions probably is the only other ones, that are like that. From my personal experience, CP doesn't really require you to grind a lot, I never completed the cyber psychosis quest and I also fairly quickly dropped the monster camps. I did a lot of side missions, because they were cool, not all of them, but had no problem getting to a level where I was a god.
So the issue I had, were that especially "ping" and "mark" make some of these abilities or weapons to strong. These things could probably still function with minor adjustments in the game, if these two abilities worked differently, because they do act a lot like wall hacking.
And again from a lore perspective, the enemies ought to behave as if these things are there, its a world filled with hacking, yet they behave as if its a normal shooter game, where getting into cover make sense etc. It doesn't and they should know that, because they will get shot through the wall or hacked through it, anyway.