1. Make serpent trap a bronze 6 provision with a zeal order to reset any unit. This way if opponent doesn't run specials, the card is not bricked. Also having 2 allows for more traps.
2. Victory horn should be a 6 provision bronze trap. The power should fall from 8 to 6. The zeal order should be to boost 1 unit by 5. Again more traps, also less potential for bricking.
3. Incinerating trap should be damage 3 before enemy triggers ability. It should also have an order to turn back over and repeat deploy ability. Because the card is buffed it should go up to 6 provisions. At best it has a potential for serious value, at worst it does 3 damage and softens an enemy for a deathwish card. As it stands now the value is less than almost any 4 provision card. A max of 5 damage, no points on the user side, no interference with most enemy synergy, and cannot be played with other next enemy traps or it doubles up.
3b. If you want to keep it at 5 power at least remove the auto deploy and let the player do 5 damage to an enemy at will. In this case it is just a cheaper alzur's thunder the same way crushing trap is a cheaper lacerate.
4. Add more than 1 new trap per expansion. Including neutral traps.
2. Victory horn should be a 6 provision bronze trap. The power should fall from 8 to 6. The zeal order should be to boost 1 unit by 5. Again more traps, also less potential for bricking.
3. Incinerating trap should be damage 3 before enemy triggers ability. It should also have an order to turn back over and repeat deploy ability. Because the card is buffed it should go up to 6 provisions. At best it has a potential for serious value, at worst it does 3 damage and softens an enemy for a deathwish card. As it stands now the value is less than almost any 4 provision card. A max of 5 damage, no points on the user side, no interference with most enemy synergy, and cannot be played with other next enemy traps or it doubles up.
3b. If you want to keep it at 5 power at least remove the auto deploy and let the player do 5 damage to an enemy at will. In this case it is just a cheaper alzur's thunder the same way crushing trap is a cheaper lacerate.
4. Add more than 1 new trap per expansion. Including neutral traps.