Thanks for the advice, I relaced a number in my password with a letter and now everything seems to be working.Thanks again.
they don't require you to payyou can make a FREE FilePlanet account, and GamerHell/FileShack/Computergames.ro don't require an accountGoodBytes said:I have received a personal message from Licaon_Kter, indicating me other sites where to download it, but they all require you to pay.![]()
register againread a bit here: http://www.thewitcher.com/forum/index.php?topic=17503.0wildtype said:Hi, I cannot upgrade to the EE, it seems that my registration is not recognized. I changed my laptop a few months ago, so the one I'm using now is not the same I used to register the game.Is there a way to fix this or should I give up any hope to play the EE?Thanks
nopeKlace84 said:This may sound stupid but I just bought the Enhanced Edition of the Witcher and I was wondering if I still needed to get the patch that is now out :-[ ????[glow=red,2,300][/glow]
the engine is just an enhanced Aurora engine, made by BioWare back in 2002 for Neverwinter Nights, so... it's better, a better looking DX9 renderer and such, but no more OpenGL one, no more Linux/Mac versions, no multithreading, no 64-bit native... I hope that The Witcher 2 will bring all these improvementsedahl said:One thing though, I noticed the patcher didn't utilize multi-threading for those with several cores. Introducing that, and performing the patching in memory before writing to disk can speed the patching process considerably.
I meant the patcher, which it seems is made from a project template in Visual Studio .NET which I do believe supports all the mentioned functionalities ^^ A friend of mine brought it to my attention and suggested it would make the process of patching a lot quicker.LicaonKter said:the engine is just an enhanced Aurora engine, made by BioWare back in 2002 for Neverwinter Nights, so... it's better, a better looking DX9 renderer and such, but no more OpenGL one, no more Linux/Mac versions, no multithreading, no 64-bit native... I hope that The Witcher 2 will bring all these improvementsLicaonKter said:One thing though, I noticed the patcher didn't utilize multi-threading for those with several cores. Introducing that, and performing the patching in memory before writing to disk can speed the patching process considerably.![]()
i guess the patcher is mostly limited by I/O throughput anywayedahl said:I meant the patcher, which it seems is made from a project template in Visual Studio .NET which I do believe supports all the mentioned functionalities ^^ A friend of mine brought it to my attention and suggested it would make the process of patching a lot quicker.
Hence the patching in RAM instead of the hard drive. Might improve the performance. I just wanted to bring it to the attention of someone more experienced ^^LicaonKter said:i guess the patcher is mostly limited by I/O throughput anywayLicaonKter said:I meant the patcher, which it seems is made from a project template in Visual Studio .NET which I do believe supports all the mentioned functionalities ^^ A friend of mine brought it to my attention and suggested it would make the process of patching a lot quicker.
if you have enough RAM,if not it will swap, and what about the file writing process?edahl said:Hence the patching in RAM instead of the hard drive. Might improve the performance. I just wanted to bring it to the attention of someone more experienced ^^