Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    SUGGESTIONS
  • STORY
    MAIN JOBS SIDE JOBS GIGS
  • GAMEPLAY
  • TECHNICAL
    PC XBOX PLAYSTATION
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
SUGGESTIONS
Menu

Register

How to handle non-combat characters?

+
Prev
  • 1
  • 2
First Prev 2 of 2

Go to page

T

tsmonteiro

Senior user
#21
Jan 18, 2013
Oh boy... how I hate this damned 'Holy Trinity'... it's the clautrophobia of RPG classes. I have been playing both tabletop and computer RPGs for long enough to be sure there is life beyond that. There are social skills, there is sabotage and many other ways I'm not thinking about right now...

But given enough options, people will have fun by doing completely unexpected things (I'm looking at you guy who played as an NPC in TES: Oblivion). I mean, you can go with a rockerboy for a social playthrough and somewhre along the way get distracted by just trying to be famous and have a heck of a good time
 
Sardukhar

Sardukhar

Moderator
#22
Jan 18, 2013
sod_gonzo said:
But given enough options, people will have fun by doing completely unexpected things (I'm looking at you guy who played as an NPC in TES: Oblivion). I mean, you can go with a rockerboy for a social playthrough and somewhre along the way get distracted by just trying to be famous and have a heck of a good time
Click to expand...
You could have that option. To me it sounds pretty cool. It will be interesting to see how playable that is in the full game though. I would say that in a "sand box" game this sort of gameplay is pretty important - more so than extra cyber gear or a surfeit of character customization or having vehicles.

But all those other things are easier to implement.
 
blank_redge

blank_redge

Rookie
#23
Jan 18, 2013
Sardukhar said:
Seems to me the non-combat Role choice at that point is Minions! Send them in!
Click to expand...
 
Sydanyo

Sydanyo

Rookie
#24
Jan 18, 2013
A netrunner could hack some FBC and use it as his weapon, or hack a spinner and mow down the enemies by remote.

A suit could send his corporate army to kill everyone.

A rocker could send his adoring fans to kill people.

A media could... I don't know. Perhaps paint the target in a bad light on TV, and have random people kill him?

A fixer could use his contacts and favors owed to have the target killed.
 
K

kilravok

Rookie
#25
Jan 18, 2013
C. MacLeod said:
A netrunner could hack some FBC and use it as his weapon, or hack a spinner and mow down the enemies by remote.

A suit could send his corporate army to kill everyone.

A rocker could send his adoring fans to kill people.

A media could... I don't know. Perhaps paint the target in a bad light on TV, and have random people kill him?

A fixer could use his contacts and favors owed to have the target killed.
Click to expand...
And a cop just calls for backup and leans back while Psy-Cops take em out
 
G

Grimbriar

Rookie
#26
Jan 19, 2013
C. MacLeod said:
A media could... I don't know. Perhaps paint the target in a bad light on TV, and have random people kill him?
Click to expand...
Show vids of the target accepting blackmail, ruining their Rep and driving them out of the city before they're killed by an angry mob for their crimes.
 
K

kilravok

Rookie
#27
Jan 19, 2013
I still stay with my statement that the non-combative roles are the main heroes and solos are just the supporting sidekicks.
 

clesaddenna

Guest
#28
Jan 20, 2013
Test, just a test

Hello. And Bye.
 
R

RLKing1969

Senior user
#29
Aug 28, 2017
Most people don't realize how powerful these characters can be IF PLAYED PROPERLY. I think it will be quite interesting to see how CDPR handles the Fixer, the Rocker and the Corp. I mean, a guy/girl who can incite riots with just a catchy tune, a message and raw charisma? A wheeler, dealer of the streets who can arrange mob hits and have solos, mobsters or gangers kick your ass at their whims? And Corps... Well, hell, they pretty much run the whole damn show for the most part, don't they. My best advice? Put limits on how powerful these classes can get. I get that most people WON'T play these roles because of their seeming mundanity, but imagine what kind of havoc a knowledgeable player could bring to his fellow players in a multiplayer situation should the desire arise? Heaven forbid! Cyberpunk is challenging enough as it is. BTW, I'll pit a well connected Fixer or skilled Net runner to any Joe solo any day. Good luck, choomba...You're going to need it and all of the Medtechs you just ticked off too.
 
Last edited: Aug 28, 2017
Prev
  • 1
  • 2
First Prev 2 of 2

Go to page

Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

CD PROJEKT®, Cyberpunk®, Cyberpunk 2077® are registered trademarks of CD PROJEKT S.A. © 2018 CD PROJEKT S.A. All rights reserved. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.