How to make Fireball Traps more consistent
My English isn't the best so i will make it short.
A card similar to Elven Mercenary a 3-5 card that pulls the Fireball trap out of the deck and let you play it on the battlefield.
I try to make them work but i have to keep them in hand the whole game,
against Skellige to punish them on the last round to prevent the revive train or i have to search for them with Francesca but that one turn usually is all they need to put out to much strength to handle.
Against Monster decks they are dead cards usually or at best a bluff card or a remove 3 spawn 2 Neophites.
Against NR decks you never have enough Traps so a more consistent way to draw them would go a long way.
In a mirror match they can work against Dwarfs but that's it pretty much.
My English isn't the best so i will make it short.
A card similar to Elven Mercenary a 3-5 card that pulls the Fireball trap out of the deck and let you play it on the battlefield.
I try to make them work but i have to keep them in hand the whole game,
against Skellige to punish them on the last round to prevent the revive train or i have to search for them with Francesca but that one turn usually is all they need to put out to much strength to handle.
Against Monster decks they are dead cards usually or at best a bluff card or a remove 3 spawn 2 Neophites.
Against NR decks you never have enough Traps so a more consistent way to draw them would go a long way.
In a mirror match they can work against Dwarfs but that's it pretty much.