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how to make the travel (like a boat on a ship Roche in Act2)

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N

nitnik

Senior user
#1
May 17, 2014
how to make the travel (like a boat on a ship Roche in Act2)

I want to make a travel like travel by boat to the ship Roche in the Act2. Tried to drag w2ent(game/2_act2/gameplay/boat_interaction) and created CWayPointComponent but nothing happened .... probably something wrong doing. Somebody can explain how to make travel?
 
C

CapShep

Forum regular
#2
May 23, 2014
nitnik said:
I want to make a travel like travel by boat to the ship Roche in the Act2. Tried to drag w2ent(game/2_act2/gameplay/boat_interaction) and created CWayPointComponent but nothing happened .... probably something wrong doing. Somebody can explain how to make travel?
Click to expand...
http://wiki.cdprojektred.com/redkit/
 
H

Horn.625

Senior user
#3
May 23, 2014
I want to make a travel like travel by boat to the ship Roche in the Act2.
Click to expand...
Is there an animation during said travel (I took Iorweth's path when playing the game) or does Geralt just teleport there? Do you know the name of the quest during which it takes place?

Anyway, you need to use a quest file - I hope it's already obvious to you - and put there a Pause with InteractionCondition. Link it to the mentioned "boat_interaction" entity, by filling in the interactionName field (with "boat_camp" or "boat_ship" as I see) and ownerTag field (tag the "boat_interaction" entity and use the same tag here). Then connect the Pause to the script that fades the screen out, like FadeOutInstant or BlackscreenWithFadeIn. Next quest block you got to use is Teleport (Gameplay -> Teleport), where you enter a tag of the waypoint to which you want to teleport Geralt. Finally use BlackScreenWithFadeIn script to make the screen fade in. Voila! The rest is smoke and mirrors as always.

Summary: Pause (InteractionCondition) -> FadeOutInstant script -> Teleport -> BlackScreenWithFadeIn script.

This should allow you to "travel" to the designated location by interacting with "boat_interaction" entity.
 
Last edited: May 23, 2014
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N

nitnik

Senior user
#4
May 23, 2014
Thanks Horn, guided on the right path :) I create in quest file "pause -> ChangeWorldPartition (select the desired part for load) -> Teleport" and everything works . I am satisfied with this method:victory:

CapShep I was looking at the wiki before creating a theme, but not found the right description
 
C

CapShep

Forum regular
#5
May 24, 2014
nitnik said:
Thanks Horn, guided on the right path :) I create in quest file "pause -> ChangeWorldPartition (select the desired part for load) -> Teleport" and everything works . I am satisfied with this method:victory:

CapShep I was looking at the wiki before creating a theme, but not found the right description
Click to expand...
Chances are you just do not know search here :hmm: =) (http://wiki.cdprojektred.com/redkit/Quest+Editor) (http://wiki.cdprojektred.com/redkit/Quest+Tutorial+(basics))
 
S

shak-otay

Senior user
#6
May 24, 2014
nitnik said:
I create in quest file "pause -> ChangeWorldPartition (select the desired part for load) -> Teleport" and everything works .
Click to expand...
That's how it's done in the vanilla version:
View attachment 3396

What's the advantage of the fading that Horn suggested? (Iirc some scripts don't work without fading, right?)
 

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H

Horn.625

Senior user
#7
May 25, 2014
I simply suggested fading the screen out to imitate traveling - without it Geralt just "jumps" to the designated location and that doesn't look too good.

How does it work (look) with changing partition, guys? I haven't tried it this way yet.

EDIT: On a side note, you may refer to this basic tutorial of mine (http://forums.cdprojektred.com/threads/28993-How-to-Interaction-w-objects) to create your own interactive objects instead of using these from the game.
 
Last edited: May 25, 2014
N

nitnik

Senior user
#8
May 25, 2014
I'm not good work in REDKit but I want something create, and Horn suggested that we should use the quest file, then I found boat_travel how wrote shak-Otay.

the result is, I copied everything from Boat Travel only corrected tags.
for example, here as I was able to make teleport, if anyone will ever need:
1)in asset browser create cquest
View attachment 3402

2)then create phase in asset browser (for "phase" in you cquest, link this phase file)
View attachment 3403

3)create in asset browser w2ent and put in CQuestComponent(for "quest" link you cquest file)
View attachment 3404

4)then create in asset browser w2ent and put in CinteractionComponent(write tags and friendlyname) *this tags use in you phase file in Pause element
View attachment 3405

5)open world, select need layer and put you w2ent file(from 3rd step and in properties check tag) and put w2ent file from 4 step(this will be the

place teleport). in this layer create CWayPointComponent(this is the place where the character is teleported) write tags for CNode in properties(*this tags use in you phase file in Teleport component - location tag)


PS: sorry for my bad English
 

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