How to use bird / animal spawner
This is a simple one. If you want to have crows or pidgeons in your map which fly away as soon as you are getting too close, or if you want to have generic animals running around in a specific area, go with the following steps:
1. Create a new layer, call it whatever you want (example: "birds"). Activate the layer with a double click.
2. Right click on the ground, chose Graphics -> Add Bird manager. Change the following properties:
CNode / Tags = birds_manager0
birdsSpawnPointsTag = birds1
birdType = crow / pigeon (whichever you want to have)
3. Right click on the ground again, chose Graphics -> Add Bird spawnpoint and change CNode Tags to birds1
4. Right click again and chose Graphics -> Add Birds reaction area. This is our reaction area. Resize it as you wish. If the player steps into it, the birds will fly away. Also, change:
CBirdsArea / birdsManagerTag = birds_manager0
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The same works with animal spawner for pigs, goose, etc. with the difference that you find the manager and spawner entities under engine/templates/editor/ in the Asset Browser (animal_area, animal_manager and animal_spawnpoint). I don't know why they aren't in the context menu.
Of course you can name the tags as you wish, the ones I took are just for testing. If you did everything correct (can't do much wrong here), then birds should appear on the defined spawn points, fly away as soon as you enter the reaction area and come back if you exit the area. The area marker for the animal_manager is keeping the animals close to that area, so the animals won't run away just because you walk into the trigger.
/Edit: A little more polished version can be found in the wiki now.