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How would you design a Night City MMORPG?

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BronzeCentipede

Fresh user
#1
Feb 21, 2021
Cyberpunk 2077 has made me realize how much I want a MMORPG set in Night City. I’ve got some thoughts below on how it might be done and I’d like to hear how you would do it. As in the present game, I wouldn’t include classes, but would instead allow people to specialize according to their preferred weapon.

Combat Roles

For group activities, it might be nice if characters could take on specialized combat roles.

A Controller role is easy to fill. Not only netrunners, but anyone with a weapon that can hit multiple targets at once (like a shotgun or SMG) might function as a controller.

Melee types with high Body would inevitably function as Tanks, though the idea of tanking does seem weird in a cyberpunk world.

Healers are difficult. While Medtechs are a class in Cyberpunk 2020, a party healer would either need to be able to heal at a distance or would have to be sprinting all over the battlefield to heal people. Healing at a distance is hard to justify while running all over the battlefield would make them an easy target.

Gathering

Instead of the mining and wood-chopping that goes on in fantasy MMORPGS, or the mining of EVE, it would be nice to give the PCs the option to “harvest resources” in an area in the ways that a criminal might, say by stealing, selling contraband, or extorting money from businesses. If PC groups can fight over valuable turf, as in Eve, so much the better.

Crafting

Following the pattern of a typical MMORPG, you could have players collect loot in fights that they sell to other players who turn it into goods like weapons, cyberware, and vehicles. That’s a bit clunky, though, since we know that megacorps manufacture these things. Maybe it works better if PC crafters are presented as modifying goods rather than producing them. A techie might use scrap to soup up your weapon or your car.

Social Roles

Ideally, there should be social roles available too, like the media, fixer and rockerboy roles from Cyberpunk 2020. I’ve got no idea how to tie these to the economy, though. Maybe Medias can manufacture reputation bonuses for people. Maybe characters out on adventure can gather “information”, a resource that can be sold to medias and fixers for them to make something out of.

Factions and PvP

With so many factions in Night City potentially fighting over turf and assets, it seems natural to let players fight over territory for different factions in PvP. Conflicts could be gang vs gang, nomad vs nomad, corp vs corp, gang vs NCPD, nomad vs NCPD, gang vs nomad, gang vs corps, nomad vs corps and maybe more.

That’s all the ideas I have so far. What are yours?
 
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SpookyFX

SpookyFX

Forum regular
#2
Thursday at 7:45 AM
Glue 1000 anchovies to my body and run naked thru the world's fair segal preserve for punishment!

Then not do it and instead make another great single player game.
 
ElsonsoJannus

ElsonsoJannus

Forum regular
#3
Thursday at 1:11 PM
Simple answer is: I would not.

Night City is a sample city created for the table top RPG. CP2077 used this, and that is quaint, but if I were making any game based on Cyberpunk for multiplayer, I would put it somewhere else.

I would make a faction-based PVP/PVE game. There needs to be space for player-run gangs (factions) to form and control parts of the city. I would not want the baggage of having some reference material from a book dictating the baseline.
 
Simpson3000

Simpson3000

Forum regular
#4
Thursday at 1:24 PM
I would rather see a shadowrun mmorpg as it also includes fantasy elements wich would lure even more players on the server and make the game more successfull and stay online longer before shutting down.
 
F

feckyer1ife

Forum regular
#5
Thursday at 2:31 PM
You're the QA for it now, tell me how its going
 
eladrius

eladrius

Fresh user
#6
Friday at 1:50 AM
I wouldn't
 
ULF+BERH+T

ULF+BERH+T

Fresh user
#7
Yesterday at 1:15 PM
I'm personally not interested in seeing a multiplayer on C.P. 2077. to make it a salty game like GTA V? What developers should really be concentrating on is improving this incredible game. It would be a shame that because of unhappy and critical players, because that's what it is, this game ends up as mass effect andromeda or like recently anthem, it has great potential.
 
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maniak6767

maniak6767

Forum regular
#8
Yesterday at 2:39 PM
ULF+BERH+T said:
I'm personally not interested in seeing a multiplayer on C.P. 2077. to make it a salty game like GTA V? What developers should really be concentrating on is improving this incredible game. It would be a shame that because of unhappy and critical players, because that's what it is, this game ends up as mass effect andromeda or like recently anthem, it has great potential.
Click to expand...
I think multiplayer similar to GTA Online, would not work in CP, but MMO... it depends what kind of game it would be.
 
Matias_Carlos_Kali

Matias_Carlos_Kali

Forum regular
#9
Yesterday at 3:08 PM
I see a cooperative story like borderlands more in line, rather I would have liked that way where the 3 lifepaths intersect in a big story.
But from what they gave to understand with the online they look for something like GTA.
 
Didacgomez

Didacgomez

Fresh user
#10
Today at 10:49 AM
It would be nice if they copy the 4vs1 mode of one of the resident evils:4 coop players trying to beat a mission designed by another player.Resources for the master player can cost edies(hiring goons,their weapons a camera) and his/her reward can be maybe calculated as how long it takes to beat the mission,damage inflicted/players killed/loot from players...For player rewards,maybe it can be calculated as a function of the difficulty of the mission and/or whatever the master puts as bait(from his/her resource pool).They can add also coop missions created by the game,not sure it will work a bot controlled party trying to beat your mission...Players would be able to switch between roles and keep their eddies/objects(so judge dredd at morning,building my drug distribution ring at night).
 
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