It's all about control of the customer.
You may be right, particularly concerning online requirements in games that dont need online to function, certainly the "captive audience" principle is in play at least... there have been a few games with static ingame advertising of real world products, similar to product placement in TV shows, ...
this kind of thing will only increase now games have become the most profitable of the popular entertainment industry - an additional revenue stream made possible by some regularly online requirement enabling frequent updates, and its likely bright sparks in suits have other money making ideas looming too, if only they can get us to line up neatly in the milking shed.
The best anti-piracy bet is to create a game that is worth buying, because it's just so goddamned good.
Absolutely.
Unfortunately DRM software & strategies have now become a field & business of their own, with post graduates being encouraged to undertake research, because Warez groups keep beating the current techniques, because the game producers keep challenging them, because bean counters only understand counting beans, etc, to the top of the pile where this is just a bargaining chip / method to highlight the wider problem of copyright issues brought on by the digital age. So the big joint pressure groups fund further research completing the cycle, and out of an original irrational fear we get vested interests & blind stupidity ad infinitum
However, you have to remember that a large portion of the people who use "warez" do so because they have no money to buy products. Students and the unemployed, barely making the rent every month, spending most of their money to self-medicate with alcohol because their lives suck, and trying to find some form of escape from reality through warez media, be it TV, movies, music or games. I've been in a situation where I could relate to that.
Exactly ! Sales numbers & illegal downloads =|= number potentially sold if DRM worked 100%.
A recent
European Union report showed that was the case. Curious how few studies are actually being done, isn't it? Sometime facts get in the way of a good story.
So yeah... If you want to cut down on warez, make the game always online. That's just a working solution.
Why bother at all? Like you I buy all the good games fairly quick, the not so good but ok I buy later when in the bin. I suspect that is the case with most people. Someone who really cant ever afford it though... if I was the game developer i'd be ok with it, I imagine anyone who donates to charity would see it in the same light. Point is: I *know* its not a lost sale.
Its generally accepted in advertising that beyond achieving name recognition, well known brands advertising budgets just cancel eachother out, achieving nothing but
equilibrium. Its a futile expense, but now has a thriving industry keeping it going. DRM in my view is similar, although the currency is Respect.
Naw, they'd lose a LOT of their customer base, even more of their street cred...
.
Yep, and their minds too I suspect. I trust, never mind some early hiccups, that CDPR take this stance precisely because in the round, it is the wise thing to do and they know it.
DRM is bad, dumb and stupid
'Nuff said !