Woodland players live in a bubble and usually don't counter anything, meaning any engine deck can beat them. So, it's not really a good comparison. Besides, like I have mentioned, if you allow engines to build up you probably going to lose anyhow. The tactic against engine decks is bleeding them and going for a short round. That's the thing about Hubert in engine decks, you either don't need him to win or you can't use him to gain victory.I've played the card a few games and my record so far is a 48 pts Hugebert against Woodland. Thats a 90 pts swing in one turn!
Not true. It fits in Meve engine overload concepts just fine. Adda does give Hubert reliable value because it's 8 damage on a leader, or 8 value going to Hubert in an ideal scenario. Adda loses reliability on the cards typically best suited to give Hubert value, however.The question is: how easy is it to get value from the card? The only reliable play is with Adda.
Not necessarily true either. Most MS builds I've seen and played of late are gravitating away from thrive + big boys + ghoul replay spam to control, for a number of reasons. Crones, Hounds, possibly Uni/Chiro in the right build, Wrath, Cyclops, etc.Woodland players live in a bubble and usually don't counter anything, meaning any engine deck can beat them. So, it's not really a good comparison.
This kind of highlights the problem with the card though. It has a somewhat sub-par floor but a ridiculously insane ceiling. I'm not a fan of this type of card design in general. Unfortunately, it isn't exactly uncommon. More concerning is the fact it's on a 7p card. 7p cards arguably shouldn't range from 3 pts to 50 pts. Regardless of the setup requirements to make them work.And if you are talking about massive power swings (and taking fringe cases out of proportion), then you haven't seen Glustyworp + She-Troll/Vran. To put it differently, you either win spectacularly or crash and burn; there is rarely a middle road.
I sincerely wish I lose to such interesting out of the box thinking decks. But what I get is the same old Big MO, Crach Spear s**ts.Best play is still redoubling a Myrtagrabrake charges from 15 to 30 with Bloody Baron and having a Dandelion on the battlefield then ending it with a Ban Aard Tutor. That is a 109 power swing if the enemy wouldn't forfeit half ways through.
Doesn't most of Meve's engines ping at the end of the turn, rendering Hubert useless?It fits in Meve engine overload concepts just fine.
True, but they still usually lose to engines, when they cannot bleed.Most MS builds I've seen and played of late are gravitating away from thrive + big boys + ghoul replay spam to control
I understand the balancing concerns for Hubert, but I really dislike artificial ceilings. We need more dynamic cards. One I am particularly fond of is Draug.This kind of highlights the problem with the card though. It has a somewhat sub-par floor but a ridiculously insane ceiling.
When everything is overpowered, nothing is (overpowered).When everything is overpowered to some degree it's hard to point at any one card and claim it needs nerfed because it's overpowered.
This reminded me of one of my most favorite animation movies of all time, The Incredibles!When everything is overpowered, nothing is (overpowered).
Basically, you play damage engines and order cards, keep them alive without using their ability then dump their charges/order abilities and play Hubert on the same turn.Doesn't most of Meve's engines ping at the end of the turn, rendering Hubert useless?
Depends on the MS deck. MS is innately suited to bleeding, IMO. They have access to enough tempo to both avoid losing a card and raise the odds of recouping it if R1 was won down a card. They have access to very good short round ability so forcing a shorter R3 is probably an advantage to them. Even down a card the ability to point-slam a board may be enough to overcome the deficit. Obviously, Gerni and Elder are stronger at doing so. Nothing prohibits Woodlands from doing so though. If the alternative is a 50 point Hubert it's not a hard choice . Eredin probably would not but it probably doesn't have to either (Slyzard/Imlerith/Mourntart degeneracy...).True, but they still usually lose to engines, when they cannot bleed.
Or all the people who play Hugebert and say he's fine react in this topicMaybe all the recent nerf requests are MO players practicing whataboutism.
I've never played Hubert, only NR deck I have:It's not a GG winning this way this is simply toxic and not fun to play against so I think it shouldn't be in the game.