Hunger/Thirst/Sleep & Notes
Two things I'd love to see in tW3: Hunger/Thirst and Note-taking.
Hunger/Thirst/Sleep
First of all, this would be an option, defaulting to off, but allowing the player to enable it if they want the challenge. The premise is simple. We are on a massive quest, and as such, we need to maintain our strength. Hunger gives the player the opportunity to hunt, craft recipes for foods to take with us on our quests, or we can just stop by a local inn and get some grub. Thirst can be handled the same way, where we can brew beers and alcohol, which might have a pro/con to them, or use bottles/canteens to hold water. There could be water sources in the world, but they may be dirty and cause status ailments. Same with food. Some food might be safe to eat, other might require prep. And lastly, of course, sleep. Meditation would not count since you are not actively resting, just passing time. This opens up many opportunities for being restless, dreams, or having something happen at night (bandits raiding an inn!). Just a lot of opportunity and challenge on top of our epic quest for those who want it.
As for note taking, I'm fine with the Journal giving me the broad strokes, but I would LOVE for me to have a note taking ability where I can put pins on a map, put notes to each pin, or just have an empty writing area or task system with "mark done" functionality. A game of this scale has a lot of depth, and I'm a rather forgetful person. So maybe that's more on me... Thoughts?
Two things I'd love to see in tW3: Hunger/Thirst and Note-taking.
Hunger/Thirst/Sleep
First of all, this would be an option, defaulting to off, but allowing the player to enable it if they want the challenge. The premise is simple. We are on a massive quest, and as such, we need to maintain our strength. Hunger gives the player the opportunity to hunt, craft recipes for foods to take with us on our quests, or we can just stop by a local inn and get some grub. Thirst can be handled the same way, where we can brew beers and alcohol, which might have a pro/con to them, or use bottles/canteens to hold water. There could be water sources in the world, but they may be dirty and cause status ailments. Same with food. Some food might be safe to eat, other might require prep. And lastly, of course, sleep. Meditation would not count since you are not actively resting, just passing time. This opens up many opportunities for being restless, dreams, or having something happen at night (bandits raiding an inn!). Just a lot of opportunity and challenge on top of our epic quest for those who want it.
As for note taking, I'm fine with the Journal giving me the broad strokes, but I would LOVE for me to have a note taking ability where I can put pins on a map, put notes to each pin, or just have an empty writing area or task system with "mark done" functionality. A game of this scale has a lot of depth, and I'm a rather forgetful person. So maybe that's more on me... Thoughts?