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I absolutely adore this game, but why does it punish exploration ? :(

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Markus6454

Rookie
#21
Jun 3, 2015
I guess it is just the way I play but I have never had issues with invisible walls. They are usually in places where if you stick to a more realistic play style ( not awkwardly jumping on top of things) you will be fine. I have a friend who loves to push the exploration much like you, he has fun trying to get to places where you are not suppose to be. To each there own I guess. As for putting loot in places, as long as you don't have to do some stupid glitch jump on a roof then sure.
 
Last edited: Jun 3, 2015
W

whiplash27

Senior user
#22
Jun 3, 2015
It would be neat if there were random caves, camps, and other areas that don't have the ? on the map, but may have interesting loot. Rare herbs, crafting items, weapons, armor. Unfortunately, exploration is kind of pointless since you can just run from ? to ? and ignore everything in between.
 
H

huber1989

Senior user
#23
Jun 3, 2015
whiplash27 said:
It would be neat if there were random caves, camps, and other areas that don't have the ? on the map, but may have interesting loot. Rare herbs, crafting items, weapons, armor. Unfortunately, exploration is kind of pointless since you can just run from ? to ? and ignore everything in between.
Click to expand...
There are. I've ran into several "points of interest" that were not marked whatsoever. However, you can always just turn them off. :)
 
G

Goodmongo

Forum veteran
#24
Jun 3, 2015
pixartist said:
Yeah but why an invisible wall ? Couldn't they just take out all the NPCs and put some nice loot in there as a reward for the efford ? Why does it have to be an invisible wall. Other areas have quest-relevant NPCs spawning in later, why not this ?
Click to expand...
No they shouldn't. Why should they? Why would epic loot just be waiting there? Instead of trying to break the game how about you actually try PLAYING the game?
 
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