Same. I was worried after seeing some footage of driving in Cyberpunk 2-3 months before the release. It looked weird, physics felt unnatural, as if the cars have no weight at all, I think I've compared it to the Batmobile from Arkham Knight. Thankfully they did some tweaking in the meantime.I liked driving in CP though. Even the two mandatory quests.
Sure, you do you. As I said above, it's a matter of taste. "Cliche, predictable and extremely bland" perfectly describes how I feel about every Bethesda's game with the exception of Morrowind.
It's not about killing children or shooting adult videos. Style of humor in classic Fallout is dark humor, in Bethesda's Fallout it's "lol-I'm-so-random-and-quirky". But, most importantly, classic Fallout depicts society that is evolving and has moved past the apocalypse, Bethesda's Fallout is about the world perpetually stuck in the 1950s.If they returned to how Fallout 2 was written and the really dark-side things of the Fallout-universe, they'd have age-restrictions on their game.
Idk, cp2077 main quest was pretty pathetic. Cliche, predictable and extremely bland. I'd take Fallout 4s branching story over the linear one of cp2077 where your choices don't really matter until the point of no return
I’m not sure if you said this as a joke, but this has truly been my experience. I never made it more than like 10-15 hours into Fallout 4 in the past, despite trying at least a half dozen times.By the past, I quite heavily criticized Fallout 4 as being very bad when it comes to roleplay, but thanks to C2077 it now feels like a good RPG.
That's very subjective, plot twists are not necessary to tell excellent story. Often they are cheap.for me there were nearly no surprises as well in cps storyline other than LoU/LoU2 where you really get knock out of the park with your opinion how the story evolvs - like "wtf for real?...". Or NieR/Nier:Automata similar unseen turning-points, which i didnt had in CP myself. Story in itself is written okay-ish but with nearly non surpises - at least for me. Talking about character development nothing beats how Yuna evolved from FFX to FFX-2 or Lightning in her triology. Crystal Dynamics & SE also did a good job in the TR triology with Lara. Sure its easier to judge those chars over several games - but CP for me comes with kinda fix stereo types and a weak/under developed main char (V) in favor to let Johnny shine all the way.... ( f.e. lifepathes which actually doesnt matter at all)
I am sure happy that is not my experience. I have been playing a heavily modded Fallout 4 now for over
decadewhat feels like a decade (and still play it once a month) with out said issues. However my post was about WHY Bethesda goes on strong with their "old Engine" despite their reputation for bugs.
If CDPR or any DEV could copy the unique ability of that engine and also allow complete and easy access to moding the hard code Bethesda would be forced to change their ways.
Surprisingly, it's the endings that I didn't like in Fallout 4.People can complain about Fallout 4's writing all they want but, they had enough sense not to discourage you from continuing with the game with an ending like that.