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I can't use mutagenic potions... do I miss something?

+
M

maltrain

Rookie
#1
Jul 26, 2012
I can't use mutagenic potions... do I miss something?

Well... me again. Let's see some facts.

I'm playing the game without any special mod.

I only have installed some improvements from the FCR mod (things like the "999" limit for item... things like that) and I have the "stuff" patch, that add icons for "inventory", "meditation" and "cat vision".

I'm in chapter II. No problems with first chapter and the prologue.

I arrived to Kalkstein house and I bought from him three mutagenic potions: two that gives talents (silver and gold I think) and another ona that allows you to acquire "predator".

Well, I consume them, but nothing happens. I mean, I drink the "predator" potion, I inmediately enter to meditation (I have three bronce talents too) but nothing happens, I can't choose "predator".

By the way, I don't have the silver or gold talents after drinking the other potions.

What I'm doing wrong? Do I have some level or something? Or add the potion an extra ingredient?
 
C

Corylea.723

Ex-moderator
#2
Jul 26, 2012
MaLTRaiN said:
I arrived to Kalkstein house and I bought from him three mutagenic potions: two that gives talents (silver and gold I think) and another ona that allows you to acquire "predator".

Well, I consume them, but nothing happens. I mean, I drink the "predator" potion, I inmediately enter to meditation (I have three bronce talents too) but nothing happens, I can't choose "predator".
Click to expand...
In the normal game, you can't buy these potions from Kalkstein; you have to make them yourself. So if you can buy them from Kalkstein, then it's a mod that's giving you this ability, probably FCR. Since your FCR is messed up, it sounds like this is more of the messed upness of your FCR.
 
M

maltrain

Rookie
#3
Jul 26, 2012
I uninstalled the FCR and started a new game.

Maybe some file was messed up?

Well, I'll sell those items then. I lost money... :(
 
C

Corylea.723

Ex-moderator
#4
Jul 27, 2012
MaLTRaiN said:
I uninstalled the FCR and started a new game.
Click to expand...
You said:

MaLTRaiN said:
I only have installed some improvements from the FCR mod (things like the "999" limit for item... things like that)
Click to expand...
Some of those non-combat-related things from FCR are what's making those potions buyable.
 
M

maltrain

Rookie
#5
Jul 27, 2012
Well, I have this from FCR mod:
* All armors have three quick slots
* Nightvision without fisheye effect
* Flaming sword icon on hard difficult
* No logo movies
* Easier dice poker
* Potions changing game difficulty (I don´t understand what is it)
* Cat pupils for all witchers
* Item stacking up to 999
* Werewolf fur in shop in Chapter 4
* Each hit leaves visible wound

I don't know what could be wrong. Well, I sell them, it doesn't matter.

Thank you Corylea.

By the way, please I have two questions for you:
1°. What are those adventures on your signature? I download them and I can play them after finishing TW1 or I must install them now before finishing?
2°. What about your mods? Would you recommend one or two in particular?
 
C

Corylea.723

Ex-moderator
#6
Jul 27, 2012
MaLTRaiN said:
* Potions changing game difficulty (I don´t understand what is it)
Click to expand...
It isn't possible to change the game difficulty in TW1 once you've started the game. Some people started on Hard and wanted the game to be easier; others started on Easy or Medium and wanted the game to be harder. Those potions are a mod that makes it possible for the player to change the game's difficulty after having started the game. If you're happy with your game's difficulty level, then you don't need them. They shouldn't do any harm; just don't buy them when you see them for sale.


1°. What are those adventures on your signature? I download them and I can play them after finishing TW1 or I must install them now before finishing?
Click to expand...
Yes, they can be played after finishing TW1, and they can be installed at any time. They aren't additional quests for the main game; they're like short stories that are played separately. CDPR (the game's developer) made two adventures -- "The Price of Neutrality" and "Side Effects," both of which I'm sure you'll want to play -- and all of the adventures are played by choosing "New Game" from the menu, then choosing the choice on the right-hand side, as shown in the picture below.





2°. What about your mods? Would you recommend one or two in particular?
Click to expand...
It really depends on what things you like and what things annoy you; some people love things that I hate, and others hate things that I love. A lot of my mods are made for people who are playing the game for the second (or 3rd or 4th or 5th ) time and who want to streamline parts of the game that were fun the first time around but not as much fun the second (or 3rd or 4th or 5th) time.

For first-time players, you might want the Fair Kalkstein mod, the Han plants give han fibers, not berbercane fruit bugfix, and possibly the Stop the Rain mod. The one I recommend most for first-time players, though, is the Teleport at will between the Swamp and the Temple Quarter mod (only if you haven't yet finished Chapter 2), because first-time players tend to go back and forth between the Swamp and the Temple Quarter even more often than experienced players, to the point where all of that running back and forth drains a bit of enthusiasm for the game.
 
M

maltrain

Rookie
#7
Jul 27, 2012
Cool... I'll download those stories. :)

About mods, I installed two.
Fair Kalkstein Mod: Amazing. I'm in Chapter 2 and I noticed how unfair was that quest!!!
Teleport: Great. I'm in this moment in my first trip to the swamp.

Thanks, master!!!
 
C

Corylea.723

Ex-moderator
#8
Jul 28, 2012
MaLTRaiN said:
About mods, I installed two.
Fair Kalkstein Mod: Amazing. I'm in Chapter 2 and I noticed how unfair was that quest!!!
Teleport: Great. I'm in this moment in my first trip to the swamp.
Click to expand...
I'm very glad to hear that you liked them!

They're only available in English, so things will be slightly weird, since you're playing in Spanish.

For the Fair Kalkstein mod, when you talk to Kalkstein after opening the tower, you can either switch your text language to English, just for that part, or you can keep it in Spanish and have some blank dialogue lines to click through. You'll still get the money for your expenses, either way; the script that gives you the money works in any language.

The teleportation scrolls will work fine, but they won't have a name in Spanish. Just remember that the blue one takes you to the swamp and the red one takes you to the Temple Quarter, and you should be fine.
 
G

green_abobo

Senior user
#9
Aug 22, 2012
ive never played anything other than the vanilla o.g. witcher or the EE & i still could never figure out how to get mutagens to function properly, other than freightener & hellhound ones.

always wanted to get the full moon one. im in chapter 2 now. EE. idk what i did to derserve it, but coleman's dead, shot through the chest by a 3 prong arrow.

whether or not this effects my ability to get the encounter for the lycanthrope to appear, i know not.

also, the order of the flaming rose blacksmiths were assosciating with me earlier, but now theyre not. i assume this has something to do with the fact that i accepted the quest from yeavin, in the swamp & got a reply letter from vivaldi. (worth its weight in gold)

im trying to remain neutral. guess not.

i hope this didnt ruin my chance @ the full moon mutagen?
 
C

Corylea.723

Ex-moderator
#10
Aug 22, 2012
greenabobo said:
ive never played anything other than the vanilla o.g. witcher or the EE & i still could never figure out how to get mutagens to function properly, other than freightener & hellhound ones.
Click to expand...
Some mutagens depend on your choices, so if you didn't receive some mutagens, that's not a bug.


always wanted to get the full moon one. im in chapter 2 now. EE. idk what i did to derserve it, but coleman's dead, shot through the chest by a 3 prong arrow.
Click to expand...
That's a consequence of a choice you made in Chapter 1.
If you let the Scoia'tael take Haren Brogg's crates in the Outskirts during Chapter 1, then the Scoia'tael use what was in those crates to kill Coleman, because he was selling fisstech to their children.


whether or not this effects my ability to get the encounter for the lycanthrope to appear, i know not.
Click to expand...
Not to worry -- you'll meet the werewolf no matter what choice you made in Chapter 1.


also, the order of the flaming rose blacksmiths were assosciating with me earlier, but now theyre not. i assume this has something to do with the fact that i accepted the quest from yeavin, in the swamp & got a reply letter from vivaldi. (worth its weight in gold)

im trying to remain neutral. guess not.
Click to expand...
The neutral path depends on a decision you make near the end of Chapter 4. Before that time, various things will happen that will have you in good with one side or the other, but the lasting decision is the one you make near the end of Chapter 4.


i hope this didnt ruin my chance @ the full moon mutagen?
Click to expand...
Nope. But killing the werewolf isn't just about getting or not getting the mutagen; it's also an important decision point for Geralt in the thread that runs all through the game, about who is and who is not a monster. If the werewolf LOOKS like a monster but uses his form to save innocents from thugs, is he really a monster?
 
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