I consider w3 an all-time great game, but I have a few complaints
Please critique my issues/complaints with this masterpiece.
1. Main story at certain spots feels "off." I feel like Novigrad needed more main story (oxenfurt as well) in it. I didn't like the dandelion "find the 5 women" section at all. Maybe this should have been optional. I wish there was more story tied to that temple guard caleb meng guy that was looking for Triss. Also, if its true the wild hunt were supposed to attack novigrad that would have helped with this issue definitely. Wish it had some more politics to it as well.
Skellige, I also feel, needed a bit more story to it involving the disaster in the forest. That part was cool, but it took me 85 hours to reach that point on my first playthrough and the entire time I was wondering what would happen when I reached the destroyed frozen forest with Yen. You eventually meet Yen and the druid, do a small not even 5 minute what seemed like an escort quest, then you're done there and move onto the eastern island. I didn't like this. I felt like it needed just a bit more fleshing out or substance happening there.
2. Radovid. Not much to say here. I HATE how his character was written. I hate how he lost his mind and was acting like a nut. He was 100x better written at the end of the witcher 2. He felt like a real ruler and king there. Don't mean to be harsh, but I was sick of him the moment I saw how he was written when we meet him with Roache.
3. Loot system is uninspiring. Made a post in the cyberpunk fears thread: https://forums.cdprojektred.com/foru...11#post9706511
In short, I think the loot system needed more handplaced loot like how da origins/kotor does it. How you do this in an open world? Not sure, I'm not a designer. I also hate how yet again this is another rpg where equipment crafted trivializes most all other loot found in the game. I hope cyberpunk doesn't have this problem.
4. Wild Hunt weren't strong characters. Would have been cool if a few of them had backstory like the hearts of stone characters do. Don't have much of an issue here since I did overall like the ending and the expansions' strong storytelling remedies any issues I have with the wild hunt.
5. Bigger text/subtitles. Again, I hope cyberpunk doesn't have this problem. I play on my ps4 on a 40in hdtv and a lot of games have issues with text size. The "large" option wasn't big enough. I was a huge option. I hope for cyberpunk you guys test playing on consoles while playing on a tv around 40inches and fix the text size issue.
That's about it for all my complaints. Most of them are minor. The main story feeling "off" in novigrad is my only real major complaint for this game. Even though there was 35+ hours of content in just one rpg city that was novigrad, I still feel it needed a bit more main story tied to it. Dkjistra was awesome, though.
Please critique my issues/complaints with this masterpiece.
1. Main story at certain spots feels "off." I feel like Novigrad needed more main story (oxenfurt as well) in it. I didn't like the dandelion "find the 5 women" section at all. Maybe this should have been optional. I wish there was more story tied to that temple guard caleb meng guy that was looking for Triss. Also, if its true the wild hunt were supposed to attack novigrad that would have helped with this issue definitely. Wish it had some more politics to it as well.
Skellige, I also feel, needed a bit more story to it involving the disaster in the forest. That part was cool, but it took me 85 hours to reach that point on my first playthrough and the entire time I was wondering what would happen when I reached the destroyed frozen forest with Yen. You eventually meet Yen and the druid, do a small not even 5 minute what seemed like an escort quest, then you're done there and move onto the eastern island. I didn't like this. I felt like it needed just a bit more fleshing out or substance happening there.
2. Radovid. Not much to say here. I HATE how his character was written. I hate how he lost his mind and was acting like a nut. He was 100x better written at the end of the witcher 2. He felt like a real ruler and king there. Don't mean to be harsh, but I was sick of him the moment I saw how he was written when we meet him with Roache.
3. Loot system is uninspiring. Made a post in the cyberpunk fears thread: https://forums.cdprojektred.com/foru...11#post9706511
In short, I think the loot system needed more handplaced loot like how da origins/kotor does it. How you do this in an open world? Not sure, I'm not a designer. I also hate how yet again this is another rpg where equipment crafted trivializes most all other loot found in the game. I hope cyberpunk doesn't have this problem.
4. Wild Hunt weren't strong characters. Would have been cool if a few of them had backstory like the hearts of stone characters do. Don't have much of an issue here since I did overall like the ending and the expansions' strong storytelling remedies any issues I have with the wild hunt.
5. Bigger text/subtitles. Again, I hope cyberpunk doesn't have this problem. I play on my ps4 on a 40in hdtv and a lot of games have issues with text size. The "large" option wasn't big enough. I was a huge option. I hope for cyberpunk you guys test playing on consoles while playing on a tv around 40inches and fix the text size issue.
That's about it for all my complaints. Most of them are minor. The main story feeling "off" in novigrad is my only real major complaint for this game. Even though there was 35+ hours of content in just one rpg city that was novigrad, I still feel it needed a bit more main story tied to it. Dkjistra was awesome, though.
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