Prime example being Call of forest, Cerys, Bearmaster, remove of reach etc
Removing unique and special abilities and adding a simple damge/boost/bleed/vitality/play/summon ability is not how i define fun
Also the fact that with call of forest Francesca is just a better Dana through and through, while the old call of forest was unique and no need to change
It seems whenever a unique and potentially fun card is underplayed/overpowered, instead of trying to adjust to a ok power level, CDPR just rework the card with a simple, boring ability, and in all the things Dev have done, this being the one I dislike the most
So many cards and mechnic could have worked if they put their mind to it, but now they seem to prefer putting cards into existing archetypes, instead of releasing interesting ability and let player discover their strength and uses, and then adjust power level with player defined role of that card
Removing unique and special abilities and adding a simple damge/boost/bleed/vitality/play/summon ability is not how i define fun
Also the fact that with call of forest Francesca is just a better Dana through and through, while the old call of forest was unique and no need to change
It seems whenever a unique and potentially fun card is underplayed/overpowered, instead of trying to adjust to a ok power level, CDPR just rework the card with a simple, boring ability, and in all the things Dev have done, this being the one I dislike the most
So many cards and mechnic could have worked if they put their mind to it, but now they seem to prefer putting cards into existing archetypes, instead of releasing interesting ability and let player discover their strength and uses, and then adjust power level with player defined role of that card