Oh, I had not seen that shopping list before. That is totally helpful. I think I will have to print it out, or at least memorize. And I suppose I will have to start talking to some more of those whacky old ladies....I usually do talk to a few of them, if only because the conversations can be hilarious. I don't kill all the mutagenic monsters though... I would get the guilts. I tend to try to play as the "Mercenary Swordsman of Eternal Niceness and Extreme PackRatitis" most of the time. Which, I will note, this game does not make easy to do.PetraSilie said:
when you level up in the skill tree in the attributes part select the intelligence section and there you will find a listing called herbalism just select it with a bronze talentKuplo said:How do you pick herbs?I bought a book from a vendor in the outskirts of vizima that tells me about some basic plants in the area, however when I walk up to the plants I can't pick them, I've tried walking over them, right click, left click nothing seems to work towards picking the herbs.It's been a long time now since I've played TW, but I seem to remember buying the same overpriced book from the same vendor the first time that I played and then was able to pick the herbs that were growing in the area but for some reason I can't now.
*smile* Being a packrat often seems to go with being into RPG's.Zimnel said:I'm one of those RPG packrats around here
One of the things I like about The Witcher is that there aren't a lot of armor and weapons, partly for gameplay reasons and partly for realism. For gameplay reasons, I hate having to evaluate my equipment every two seconds, trading up constantly. Trade a sword that does 2 - 4 for a sword that does 3 - 5, only to trade that one seconds later for a sword that does 4 - 6. Sheesh. Let me concentrate on the story or on killing monsters or on exploring. Yes, some great loot is welcome, but dole it out once every few hours, not once every few minutes. From the realism perspective, I've been amazed when in other games, something like a cloud of flies will drop a two-handed axe. A cloud of flies? Surely they weren't wielding a two-handed axe! What the hell were they doing with it, then? How did they even carry the damned thing? Also, in these medievalish eras, good weapons were expensive; we wouldn't find them just lying about the countryside in great heaps.But RPG players DO love stuff. And so CDPR made the alchemy system. Players who don't want to do much fooling around with stuff can collect their minimum of herbs and move on. Players who LOVE stuff can collect herbs and monster parts and collect herbs and monster parts and COLLECT herbs and monster parts. I thought that was a brilliant solution to the problem -- no excess of improbable weapons, but plenty of stuff. Just one more reason why The Witcher is the Best Game Ever!I have to collect every bit of everything if I have free slots in my inventory..