Geralt has 50,000 crowns late game and in the dialogues he acts like he is poor. That's wrong.
I'm talking percentages. Of course you could find herbs at a peasants but they would be common herbs/ingrediants you can find anywhere. You shouldn't be finding something like diamond dust lol.
And no elvin ruins and other such unique locations shouldn't contain pieces of paper or stuff you would find from the peasentry to loot. They should be designed to house unique special items and those only to encourage going off the beaten path to secret locations and reward. Even if that means lowering the loot in those locations.
Like I said, Never said it was easy. But that doesn't mean it isn't a lazy/poor design choice either. You can't have your cake and eat it.
As I was reading on another thread a couple of minutes ago, I think a far better thing to be talking about would not be the amount of loot, but how that loot is handled. Showing stats and things on items would be a heck of a lot more important than having fewer items
As I was reading on another thread a couple of minutes ago, I think a far better thing to be talking about would not be the amount of loot, but how that loot is handled. Showing stats and things on items would be a heck of a lot more important than having fewer items
Yeah exactly, now you're getting it!.
I mentioned that in another thread. It's how the loot is handled. Making the loot make some geographical/economical sense as well as some form of loot read out for weapons and armour.
Edit:
In fact I think that is what I said, word for word?
No, it's not an opinion. It is a fact.
Rules exist in game design. If you place a lot of trash items and houses in which you can enter, you are breaking, in order:
1) Economic system - A lot of trash items with an high value means that you can do a lot of money. Which is wrong.
2) Exploration - If the itemization includes only boring an weak items and weapons, and the most powerful items are crafted, then there is no reward in the exploration. Expecially because you find all the crafting elements in a common house.
3) Narrative coherence - Seeing Geralt enter in a house and steal everything he see, it's just idiotic. And inconsistent.
So yes. The system is broken. And the fact that you like pointless loot doesn't make it less...pointless.
As I said, I was reading another thread
As for the rest of what you said, that isn't what I said at all. Geographical/economical matters where not bought up by myself at all.
I have no issue with the amount or current placement of any loot. All I said was it would be nice to see the stats so you could tell if you wanted to pick it up
I didn't say you mentioned it mate. I was I was going into detail on "what I meant" when referring to my "how the loot is handled"
The loot system is really broken, and that's not a matter of opinions.
I'm far from the end of the first act, and I have something like 70k novigrad crowns (and i don't even know what to do with them, they are too much).
Most of it i made trough selling the over-abundant loot of the game.
There are simply far too much crafting components: houses and streets are litterally filled with them, and not just the cheap ones, but also the rarest (emerald powder? pearl powder? Dimeritium? Black Steel? Silver? Meteoric ore?).
And autolevelling loot it's just harmfull in this case, because after sometimes common swords you find are worth 50 or 60 caps.
If you kill a bunch of bandits when you have a middle to high level character you'll became a moghul in no time.
Gold built uppon cheap iron.
It needs a fix, seriously.
I think our best hope (if any) to have this sorted out in the near future (if ever) is trying to give a VERY SHORT list of improvements that could be EASY to implement, that help a lot, and that make most of us happy (even the ones happy with the current system). I have two ideas. If we perfect them and can make a short list of good suggestions, we can create a poll later on.
My suggestions:
- Far less number of crates/bags that are just IN THE WAY in the cities, outside houses. I don't mind if there are lots of loot in a couple of crates outside houses in a city, but 5 crates for every house just in the door makes you stop to loot at least 30 times when you arrive in a city + the interiors of houses.
- Logical and rewarding position of loot. No expensive ingredients/items in a bag just at the door of a poor peasant's house.
- In case some people prefer to have the items appearing in random places and loot 8 boxes for every house, maybe there could be an option to choose loot available in the game.
I have the feeling my suggestions are close to impossible to implement at this stage, so I would ask trying to keep them as realistic as possible (implementing an improved theft system at this stage is probably impossible or too much work). What else would you guys suggest?
Just the one thing, that would solve a multitude of problems with one simple yet useful addition. A stats tooltip.
What do you mean with "a stats tooltip"?
Things like this are hard to fix after release, I like it better if there are no loots at all in safe zones or only minor stuffs like books. If you want stuffs to sell, even junks, you have to risk your life and do treasure hunts scattered on the map. Stuffs from safe zones should only be bought, not looted. Geralt will completely broke unless he explores the world.