And, shall I add... You can go about a lot of rich quests properly, rather than sprinting through them, which probably happened in your previous gameplay ]:->While I love "The Witcher" just as much as the next forumite, one thing was really annoying - every now and then, a rich and wonderfully branched quest would be over too soon, only because I stumbled across a dead body while exploring a place the authors didn't expect me to visit that early.PetraSilie said:plus... there is always something to discover you missed or didn't notice in your previous gameplay 8)
Food gives you a Swallow-like regeneration for several seconds, and drinks (except alcohol) act like a similarly short-lived Owl. And yes, the rate of induced health/magic regeneration is constant.I think I see what you mean, and while I personally LIKE the lack of numbers in "The Witcher", I can understand your point. To me, if we talk about oldschool games, "The Witcher" is closer to games like my all-time favoutire, "Albion". Story-driven, with very little influence on stats, not entirely an RPG as such, more of a RPG-adventure blend.To me, the lack of clearly stated modifiers (except in the case of weapons/armour) is a good thing. As is limited space in the inventory and inability to carry more than one weapon of any type (as far as I remember, you get another slot later in the game, but it's not a dramatic change). Thing is, I'm not that big a fan of purely magic-driven worlds, with their bags of holding, easy teleportation and ability to carry 20 polearms in your backpack. They lack integrity, and start ripping at the seams once you ask the question "if magic is so widely available and all-powerful, why do you invariably get starving peasants working their backsides off in the field? Why, come to that, do you have enough technological advance to reach a late-medieval tech level?".And playing a predefined character... I enjoy creating a hero of my own devising, and I think this is the main advantage of tabletop over videogaming. However... the most important element in "The Witcher" - the story - is entirely character-driven, and a character-driven story of such depth is just impossible to arrange if you have a generic hero. I can think of very few games which were capable of mixing the two together, and even they sometimes slump into ridiculousness - in the "Baldur's Gate" saga, towards the end, you got the impression that Bhall had apparently mated with every female of every species present in Faerun, and more than once, as it seems.Again, I understand your point. I played a fair share of "good ol' RPGs" myself, and enjoyed many of them immensely. I'm not trying to prove you wrong. I just think you can argue for both styles just as effectively, and in the end it all comes down to your personal tastes.Lathaine said:And i would like to have stats of food and thing like i see this give +10% or +20% to weapon, why i dont see ratio of food/drink/oil ? they all have same ratio ?
Translation I play the game after a long start, - accustomed to the combat system and the long load times-very happy, especially because of the really interesting Helden.Manchmal you with the many quests somewhat confused and the inventory could be bigger and clearer.But the graphics is good and gives an oppressive, dense atmosphere, similar mitreisst as my favourite games (despite bugs) Gothic 2 and 3Because of the Sexabenteuer the game, I would not buy but they disturb me, they ordnensich most of the action well. The alcoholic deposits on the other hand, I would like to reduce, especially where they are to continue driving a quest needed.And, yes, the figures should not be poured from a form, all dealers look the same, as well as all old women or soldiers, including the important NPCs.Pleas use English here or at least use a translator that way everyone know what you sayingPleas Verwendung Englisch hier oder zumindest mit einem Übersetzer auf diese Weise alle wissen, was Sie sagen,oldwitch said:Ich spiele das Spiel nach einem langen Anlauf,- Gewöhnung an das Kampfsystem und die langen Ladezeiten- sehr gern,vor allem wegen des wirklich interessanten Helden.Manchmal kommt man mit den zahlreichen Quests etwas durcheinander und das Inventar könnte grösser und übersichtlicher sein.Aber die Graphik ist gut und vermittelt eine beklemmende, dichte Atmosphäre, die ähnlich mitreisst wie meine Lieblingsspiele (trotz bugs)Gothic 2 und 3.Wegen der Sexabenteuer würde ich das Spiel zwar nicht kaufen aber sie stören mich nicht, sie ordnensich meist der Handlung gut ein. Die alkoholischen Einlagen dagegen würde ich gern reduzieren,vor allem dort, wo sie zum Weiterführen eines Quests benötigt werden.Und,ja: die Figuren sollten nicht gar so aus einer Form gegossen sein, alle Händler schauen gleich aus, ebenso alle alten Frauen oder die Soldaten, auch die wichtigen NPCs.
Are we going TES here?While the 1st person view could be implemented, you would miss out on spectacular combat sequences. And Geralt's agile swordsmanship would just become your standard oblivionesque bashing.Make your own character... I wouldn't agree with that. You say that story and sidequests are perfect... Well, that's because their mostly character-driven. Without a defined protagonist in the person of Geralt, it would be much, much worse. While I enjoy making my own characters, I wouldn't let CDP Red implement that in "The Witcher 2".Socratatus said:For me all this game needs is a 1st person view and the ability to make your own character.
All it takes is a bit of imagination. This game works from YOU controlling the character. 1st person would immerse ME into the world perfectly. Walking about the cities or forests would feel as real as it could get on a monitor. I don`t have to see his whirling swordsmanship, just where the sword moves in first person. Neither would it be standard oblivionesque as it could still use the same hit system like Morrowind did. Morrowind was first person but did not rely on your button- bashing skills. Your hits actually depended on the character`s skill.About making your own character, again, this is a lack of imagination. I`m really talking about VISUALLY. Just how you would like him to look. Most of the indepth storylines could be kept and any specific Witcher comments like "Your hair`s like milk" could be increased to "Your hair`s all Blue, Your hair`s like Purple" - How come?" etc. Normal hair colour`s would get no response. "Your huge and Ugly" would still work, etc.Your custom character would still be a `Witcher` so that would be his usual name, With a little thought and imagination it would be easy to have a system that allowed you to make a character that looked how you wished, yet keep all his Witcher abilities and story line.You just aren`t thinking out of the box.RykNiedwiedzia said:Are we going TES here?While the 1st person view could be implemented, you would miss out on spectacular combat sequences. And Geralt's agile swordsmanship would just become your standard oblivionesque bashing.Make your own character... I wouldn't agree with that. You say that story and sidequests are perfect... Well, that's because their mostly character-driven. Without a defined protagonist in the person of Geralt, it would be much, much worse. While I enjoy making my own characters, I wouldn't let CDP Red implement that in "The Witcher 2".RykNiedwiedzia said:For me all this game needs is a 1st person view and the ability to make your own character.