Aw He11, I don't think this review carries much in the way of spoilers and I need to put this up and hope the Dev's see it:********************Well since I saw this topic and have been pondering this since my first playthrough I'd like to do a thorough analysis. Just saying "love it--hate it" isn't useful to those who write the scripts or game. As a writer, I can at least analyze [for the English Enhanced Version] what worked and what didn't. Also, I will review strictly from the game, not the books or added materials.Let me start by saying this game is brilliant. I haven't seen a game with this much political and emotional impact since Morrowind or Torment. In fact, as a successor, I'd say Torment would be it's predecessor in terms of dark content and truly epic decision making. Where it outshines either of those, is of course in graphics and fighting styles.***************************Characterization:Geralt is the best protagonist to come out gaming in years. There's nothing more boring than another chiseled Hollywood profile and body that look like it's never seen the slashing end of sword or claws with the face of a twenty-year old actor. Geralt is scar-covered and his body looks like that of a well-built late thirties or forties, not a pretty boy actor. He doesn't look all squeaky clean. He looks dusty, haggard, greasy-haired [I really wish that was not changing for Witcher 2 but what's done is done] and like a man who lives in a Medevil age.He is a convincing character for someone who makes his living swinging a sword.The voice, in English, is a real plus. Gravelly, deep, hard and sounding like a man who has had a difficult life. The dry humour and sense of irony don't always come across well unless the player listens closely and figures out the intent, which I suggest, any player who loves the game will do, but less casual players may miss much of his dark humour and irony.He comes with a inherent sense of being a conflicted man. This allows the player to play any one of three positions and still have access to dialogue that may support his position while he remains conflicted about the "rightness" of his choices. Good call, writers.Unfortunately, I have to say that the other characters were not nearly so well drawn. Zoltan perhaps, is the best with Kalkstein second. I honestly couldn't see a man like Geralt having a dilettante like Dandelion as his best friend. Perhaps that is simply what comes across in the English version of the game or Dandelion requires more in-game time to come across as "real".I'll cover the female NPC's in the sexuality portion.Yaevin and Sigfried were well drawn. Sigfried, coming across as a friendly, helpful guy while supporting a racist cause vs. Yaevinn was thoroughly unlikeable yet sympathetic in the service of his cause. This sets up a great conflicting scenario for Geralt--does he side with the underdogs, whose leader is a calculating SOB who will stop at nothing to win or does he side with the well-meaning misguided bigot working for a organization that is brutal?I would like to see more the rationales used for those in the Order of the Flaming Rose for their bigotry. Bigots have justifications for why they hate other groups and this would improve the characterizations.**********************Dialogue:Some was simply jaw dropping. Some was so darkly comedic that I replayed the scenes several times just to hear it again. Great moments included when Shani asked for a ring and my emotional impact [and I'm female} was an instant sense of being trapped or forced into a decision I wasn't prepared to make--that's great writing. The stag party cutscene and dialogue were so funny I played them three times.The confrontation with the villagers and Reverend was another gobsmacker. I don't know who wrote that piece of dialogue but it should go down in cRPG history as one of the best speeches, ever. Geralt's absolute disgust is palpable. Kudos to the actor playing Geralt who pulled off this speech, as well.However, some of the dialogue between characters didn't make sense from a "flow" between characters. One character would say one thing and the other would cut in with information that was irrelevant to what Geralt just said. Some tighter editing in English would help this.****************Adult Themes/Sexuality/Relationship/Female NPC's:Now, I know this game is accused of misogyny. As an avid women's libber--I honestly don't understand the complaint. I never wanted to leap the bones of a male protagonist NPC more in my life as I did when I played this game.It is presumptuous to assume women don't want sex. The game is set in a time period where the hazards of pregnancy, death by childbirth and sexually transmitted diseases would be rampant. Therefore, Geralt becomes a legitimate choice for a woman as a sex partner because he can neither pass on a disease nor impregnate his partners.Sex trade workers are a fact of life. It is Geralt's choice whether to partake or not depending on the character choices.Where this falls down however, is some of the "gifting". Yes, a bottle of wine for the evening makes sense. Sex trade workers who will do favours after being rescued from gangs of assassins makes sense. However, many woman offering sex as gratitude, does not. Nor does gifting bored noblewomen. My main "problem" with it was the Vampiresses because Geralt could not turn down their offer and still rescue them from the knights. That left him with less options if he was involved with a single partner.The score cards were rather juvenile.The presentation of sexuality was well done. The flying swords, dropping pendants, shoving the stuff off the table then engaging etc and afterward cutting to a fuzzy scene made much more sense to me than characters supposedly engaging in sex, in their modern underwear. Some "afterscenes" would have been interesting and added to the relationships with his closer partners.Some of the sexuality showed a sense of humour [the waitress from the bar] and Shani's creation of dinner for Princess Adda. Good job.Shani and Triss were a low point for me. Both came across as shallow puddle water even though Triss is supposed to be a scheming sorceress who might have been much more interesting. Frankly, I couldn't see someone like Geralt really caring about either of them. The female writing of NPC's were definitely a weak spot in this game for me.**********************************Interesting Tidbits:I thought the whole piece about the King being incestuous, creating a daughter who could be turned into a Striga because of it, then allowing her murders of villagers to be an amazing bit of intrigue. So where does one's loyalty lie when the King [and entire nobility] are in on this filthy little agenda? Interesting.The lack of money/loot in the game made it far more immersive. After all, Geralt is a working guy--he's not going to have scads of money at his disposal unless he works for it, even if that's killing monsters for parts.**********************Plot:Brilliant. One of the best pieces IMO was the dovetailing of double sets of quests in order to complete main plotlines. First play through, one has no idea which sidequests result in helping the main quest. Well thought out approach. The twists and turns were well executed.I also liked the idea that this hard-living man could make money by brawling, drinking and gambling. I also enjoyed the ending where the antagonist confronted Geralt with his decisions--that Geralt himself is, in fact, a death machine and that disaster walks in his footsteps even when he means well. The emotional impact was devastatingly real. Well written.It was also impact-fully realistic that there was no "happy" ending. The class analysis was also well shown. Geralt is a "working man" who is courted by nobility when it suits their purposes and they don't much care how they use him and he is forced into complying even when he knows he's being used. Truly edgy and dark.The lack of clear-cut morality plays out all the time in this game. Well done. That is what makes a game "dark". There's nothing dark about a game where the protagonist gets more points for playing a squeaky clean Paladin type than s/he does for playing an immoral rogue.****************************The World Building:Honestly, there is nothing I hate more than being stuck for 90% of an RPG in an ugly dungeon. All I can say to the project team is "my extreme gratitude' for making a great deal of the gameplay outdoors in a realistic environment to explore.There needed to be more variety in NPC's. I know this complaint has been said before but I found myself chasing characters down the street who were just crowd and not the fellow I was looking for, a number of times. At least give them more changes of clothes if the team doesn't have time to make new bodies, faces etc.I thought some of the quips of background characters was brilliant. "Here comes a witcher. Lock up your women!" cracked me up, every time. So did the fellow who was peeing in the alley outside the Hairy Bear. Also the one who says [paraphrase], "In the middle of this mess and that's all we need--a witcher." It made Geralt seem more "real" in the environment.*****************************Technical and Game Play:The combat was not only much more interesting than a standard clickfest, the motion capture for some of it was intensely realistic. It wasn't perfect, but it was darn good.For some of the reviews that complained about the potion making--I played on normal and I just clicked on the standard sorts of potions, nothing fancy and got through the game knowing little about alchemy and just using standard potions, so I don't think the criticism of it's complexity [except at harder settings?] holds up.Although it took a bit of work to "get it" and two playthroughs of the prologue to obtain some basic understanding I found it easily playable without ever opening the manual.I want to thank the mapping people. I have serious trouble with directions and the ability to highlight a spot [say the pub] and then be able to get there easily helped a great deal for those of us who struggle with direction and spatial relationships. This made the game much more enjoyable.I liked the watercolour/drawings/paintings between scenes. Much better than the average map or silly tips stuff that most games stick in to keep the player amused while waiting.On a financial level I want to say that I paid half for this game at full retail than what a number of other games out presently, cost. As a financial investment in a game, this one is worth every penny. It takes more than 100 hours to play and explore even if one only ever plays through it once, it was great entertainment for pennies per hour.All in all, this game is on my Top 3 list of all games I've ever played.Excellent work, Projekt Red.