I LOVE IT vs I HATE IT

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ArcaneRhino said:
Really enjoy the first but the second... not so much so far.

Currently at the prologue, the story is engaging and the graphics and cut-scenes are very impressive, but the game mechanics so far suck balls.

Dying to "learn the story" and/or progress seems an intrinsic part of the game. This is stupid. Examples: the dragon, each meeting, and the temple courtyard fight. I enter the event and by the time the game relinquishes control back to me, I am already a third dead. Or facing the wrong direction (in the case of the dragon) and die instantly.

Seriously?

Figuring out how to overcome the interface setup as part of the rpg problem solving makes me think the game design is poor, not that I lack skills.

Which brings me to my second point, if real-time combat is going to be part of the game, which I like btw, then let me setup the damn interface the way I want. (Playing on PC) Having to change combat stances, block, dodge, move, cast signs with keys spread across a key board is fine IF I do not have to do it with one hand. In fact I prefer a keyboard only fighting style. That, however, necessitates the use of both hands. If I have to have one hand on the mouse at all times so I can move in the correct direction then the challenge become use of the interface, not the game. Quite simply this is not fun.

I like the close up view but the only time I want to have to use the mouse is to look at the ceiling or floor, to pick stuff up, or otherwise interface with the world. Use of the mouse should NOT be a requisite part of combat. (In fact, it further kills me that the only combat action I might use the mouse for, quick selection of signs, is not an option.)

Anyway, rant over. (And, if I have missed a way to set a key to control camera spin left and right - my bad. That would solve 90% of my gripes. It was present in W1, so I know it is possible.)
Glad you liked the first one. As for the second game, it seems like you might enjoy it more with a controller, might wanna give that a shot.

Also, lower the difficulty if you don't want to die. Might wanna bump it back up after Chapter 1.
 
I loved both games but preferred the first. I liked the way the combat worked and thought the characters were more interesting. I especially loved how neutrality was made such a prominent choice. You were forced to take sides in TW 2 whereas TW 1 allowed you to walk the middle path. It also showed quite realistic consequences for your choice of non-interference.
 
I didn't mind that TW2 made you pick a side because that's life- sometimes you have to choose between a rock and a hard place.

What I liked about the combat in TW2 was that I could use a controller to fight well with my guy, but it wasn't dumbed down like in other games which have swordplay and controller compatibility.

I really wish future games would focus more on being challenging overall than having a requirement to be enjoyed exclusively via KM or controller use.

Whatever is used to play the game should be a non-issue, but the game should be optimized for use with each.
 
Man I am RIGHT there with Arcane.Rhino. I'm a bit further and fighting the Kayran but combat has not been fun. I havn't quit a game in frustration in a really long time and that Kayran did me in. I actually went to a walkthrough to figure out what the heck I was supposed to do with my Sign to stun it's tentacles.

When fighting groups of enemies in TW1 I could do a group attack as part of my fighting style, but now I only have 2 options when I fight multiple people. Run away and lure them single file to stab once or twice and run the other direction...or die. I find I HAVE to use my Signs constantly. I shouldn't HAVE to. In TW1 I rarely used 'em because I liked stabbing stuff =/ IIRC in TW1 I could hit my WASD keys to tell Geralt to focus on someone in that particular direction if I noticed they were going to attack me. I *think* that might be possible now but it's in no way intuitive and if my actions are causing him to do it I can't figure out the rhyme or reason behind it. Doesn't happen often enough to make me feel I can control it. Even trying to use Alt to tag my targets is clumsy and results in more erroneous attack messages than it's worth trying to figure out.

Getting around is annoying because of the very small number of paths I can take. Little bumps constantly stop me in my tracks and it seems like there's purposefully trees and obstacles in my way to prevent me from just getting to the other side of Flotsam with any sense of speed.

And goodness me having to single click everything. Stairs next to loot? Good luck. Someone next to your exit? Good luck.

QTE's? Really? I take more damage from those "insta kill" minivids that put me in the wrong direction or primed for a stab in the back than anything I've fought so far. Except that absurd Kayran that attacks me every time I lay down my Sign trap.

Sorry to complain CDP, but coming from TW1, the first RPG that held my attention enough to finish (since Daggerfall first came out), I'm just frustrated =(
 
cmdrsilverbolt said:
Have you tried Kayran on Easy mode? Lowering the difficulty might help if you feel stuck.

It's frustrating to me that in all that I wrote I come off as instead complaining about difficulty =(
 
I read your post as implying that you quit the game because of the Kayran fight, my bad.

You don't need to use a walk through for that part though, Sile practically tells you to use Yrden, so I thought that was helpful.

Also, Geralt is a Witcher, it's okay for him to use his signs all the time. In fact, it would be weird if he didn't.

Well honestly, I can't relate to any of your complaints, but I am sorry that stuff happened to you.

Kayran's the most difficult fight of the game though, so you should be fine from here on out :) Good luck, and happy gaming friend.
 
i think witcher series is 1 of the few rpg with great voice acting for the Protagonist.. Other than Mass Effect series. I don't really Dragon Age 1 and Elder Scroll series as the Protagonist is mute.. Dragon Age 2 voice acting is horrible.
 
Look I just have one thing to say don't listen to all the fans you always going to have people that love ceratin aspects and others that don't as game designers/creators i hope you achieve what you did in the previous series which is some of the best interaction cinematics ever seen in gaming best optimisation and looking rpg i have seen woww!!! witcher 1 and 2 are always in my good gaming list... i just hope it looks good , plays good and feels good which is what gaming is all about go red team!!!!!!!
 
Hi to The Witcher developers!
I am a fan of all “The Witcher” games and first of all I would like to express my respect to the whole team working on (and worked before) this great project. The Witcher 1 and 2 are a truly masterpiece of game industry.
A few days ago I watched new The Witcher 3 video on E3 in LA. It was amazing. Games like yours develop industry not only by technical way, but making it a part of world art.
But one moment do raise a question. Do you really think that protagonist should be looking that way? Double-dyed Geralt has gained animalistic face features: became not courageous, but simply brutal. It seems that your main auditory is shooters fans. All the more Geralt as the SWAT-team trooper in panty-hose, marking his fleshy parts of the body, looks strange at least. Your have created unconventional game with unique atmosphere – so let the main character conforms it.
Please, dress Geralt in male pants and exclude “muscle pills from his ration”.
P.S. Geralt’s character in The Witcher 1 hits the bull’s eye.
 
my favorite western rpg series ever. now regarding Witcher 3 since the game will release on consoles, i hope it won't lose any of its trademarks, especially the M-rated sex content, that would make many fans unhappy
 
Replaying chapter 2 (Iorveth), and I love this game! So happy that it exists. The music, the NPC interactions, and game script amongst other things are just top notch. Thanks, Reds :]
 
Vepper said:
I loved both games but preferred the first. I liked the way the combat worked and thought the characters were more interesting. I especially loved how neutrality was made such a prominent choice. You were forced to take sides in TW 2 whereas TW 1 allowed you to walk the middle path. It also showed quite realistic consequences for your choice of non-interference.
The supposed 'neutrality' of the first game is something I wasn't keen on so I have to disagree with you there. I think the way they handled choices in TW2 was a huge leap simply because they felt more realistic. [Spoilers] For example - I recently tried the Roche path and was pleasantly surprised that you weren't automatically against the peasant uprising in Vergen. The consequences just played out differently and Geralt recognised the choices he'd made and reflected on them, like seeing that Saskia had good qualities to be a leader for equality or what have you (was how I interpreted it). That, to me, is why The Witcher series has developed into the best and most 'mature' RPG series of it's generation, by far. Other RPGs just can't handle choices in the same way - they are often sensational or shocking and ungrounded, without being centred around a sort of 'humanity'.

I don't believe there's such a thing as being 'neutral' in reality. Not doing things also has consequences and although W1 shows the consequences, I don't think the choices themselves can be deemed 'neutral'. The difference in life to game though, is that decisions are sometimes as complex as we make them, e.g. we have complex morals/ principles and we think about what we agree with/ disagree with before making choices or taking a stand or not taking a stand. There are infinite choices that we can make - is the main difference.

Real 'neutrality' is not realistic, in my opinion. I've never been confident enough to say I know what Sapkowski is trying to say about neutrality, but I always felt like even though Geralt is fed up of being involved in political struggles, he seems to try and do the right thing and use his noggin, which highlights the whole hypocrisy about him not being 'humane' when in actual fact he has incredibly strong human principles and is a very thoughtful person.

I might have interpreted the books poorly, but in any case, whether I agree with Sapkowski's view on neutrality is besides the point; I just prefer the way TW2 handles choices.
 
I am usually one of those RPG haters (i still dislike the big majority of RPG´s),but "The Witcher" is no ordinary RPG,it s a masterpiece.
 
ClearlyBalkan said:
81 people deserve good slapping & kick to behind.
I think this cartoon's advice is appropriate here



:D Just kidding, of course.
 
AhmadMetallic said:
Played it only once (finished it), during the two months before Witcher 2 Assassins of Kings release, and it immediately became one of my favorites.
The Witcher, Max Payne, GTA IV, Deus Ex and Assassin's Creed 2!

Just fucking genius.

You should try Mass Effect, I find it similar to The Witcher RPG-wise and it has a great story. Maybe not as as good as The Witcher, but still among my favorites.
 
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