I LOVE IT vs I HATE IT

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hopefully not that would completely ruin Geralts character
I mean have you even played the games or read the books
no fan of either one would want this
it works in bioware games because you create a character but not here sry
and keep religion out of it dimwit, this is a game forum not some atheist forum
 
And that's probably a good place to end the discussion.
Because it's not really the right thread for this, nor is it a topic that should be initiated "for amusement".
 
TW1: Not in love with this one. The atmosphere and story were admittedly quite good, certainly good enough to get me through my only playthrough of it. But other areas of presentation (dated models, stiff animations, unappealing voice acting) have since kept me away from it. I'm also not a big fan of the minigame-ish attack system. It did, however, make me interested in trying out TW2.

TW2: Now this one I greatly enjoyed. It fixed a lot of TW1's presentation shortcomings (it looks gorgeous :wub: and voice acting is greatly improved). Also, that Roche/Iorveth fork in the narrative is brilliant! And not least because these two characters are such appealing, well-written bastards :) . I liked the game so much that, after my first playthrough on the Roche path, I immediately started another playthrough for the Iorveth one. And I hope to complete at least one more playthrough before TW3 comes out.
 
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Hi, and welcome to the forums.
If you'd like to discuss the books, probably the best place for it would be the Community section. :)
 
TW1: Great. I liked the potion system. The alchemy system wasn't as fun as Atelier's, and that specific materials weren't needed was a definite plus. No need for hunting down certain monsters to make Swallow potions. The UI was a bit off-putting, though that was easily remedied with The Rise of the White Wolf mod. To be honest, I actually dropped the game a year or two ago, and returned just last week, what with the UI mod being out (makes things much more crisp, and removes the dialogue box at the bottom!), as well as the hype for W3. I believe the mod overhauled a lot of the textures and characters, so they were decent. Of course, character animations were very stiff, something that was greatly improved upon in W2. Combat wasn't supreme, but it was still fun in its own way. I didn't see much use in any sign other than Aard (OHKO stun combo) and Igni, so I didn't invest in them. Font was a bit too small for the journal, however, which was remedied in W2. Story was overall good, though it was much less coherent compared to W2. W2 kept the adrenaline pumping, whereas W1 felt more like a single player MMORPG that had a decent story. For both games, I usually did all the side quests before the main quests. Ending was somewhat rushed, would've been nice to have a long epilogue, but since I knew it strikes into W2, it's fine as-is.

Overall, a good experience. Not the finest, nor most refined, but a game with enough base (esp. when modded with that nice UI) that I am looking forward to playing TW1 mods for it later on.

TW2: I liked the UI. I hear people despise it, though I actually liked it compared to most games'. Half of it actually felt very Vindictus-like. The journal entries were done well, and I actually read them for the most part (esp. monster bestiaries). Anyway, the UI felt very "new" compared to W1's original, which I liked. It's somewhat similar in nature to Vindictus's (well, mostly the font used and a few of the bluish tints here and there, some of the pop ups, the quest listings... etc.) which was a good plus. It'd be nice to see a Tera, Black Desert, RO2 (the initial one, not the Legend of the Second) UI, or Dragon Nest UI - these tend to be clean, with black backgrounds in most of the windows. Moving away from UIs, I never really used potions (besides Cat in the dark tunnel which I abhor more than Blight Town, and it does not make a fine Gutter - the Gutter feels pretty nice after you light all the torches) at all, and I feel that potions wouldn't find much use if they aren't at least 30 minutes long (or can be used on-the-fly). The animations are supremely better than TW1, though it's sad to see the maps feel much smaller than TW1's. There also wasn't a big city IIRC (no, ruined cities do not count). I am OK with rolling 24/7, since I played Demon's Souls before this. I can see why others might not like that (since they're not accustomed to it - Demon's Souls has more defense options than just rolling, with 100% physical defense possibilities from the get-go - attack options and variety are important) especially if they've never played a Souls game (rolling is best). I believe I saw a few i-frame backsteps in TW3's demo presentation. As a Souls player, I had little qualms with TW2's combat system, though it is indeed interesting that some people despise rolling (likely as a result of little variety in effective weapon movesets, attack and defense options) when rolling turned out to be king in DeS, DKS, and DKS2 (though guarding in all those games are effective, but shouldn't always be relied upon in PVP). Graphics for TW2 are great, I believe Durante has increased compatibility of Gedosato for TW2, so I'll see how it looks. Overall, the game is excellent, and, although it feels a bit short, it's simply because it's too good. I've played it twice, which is amazing, since I usually don't do that. Also, the side quests were great.

Well, I rambled on for much of these two, so the reviews are a bit incoherent. Still, tldr, both games are great, and shouldn't be missed out on. TW1 should be modded with The Rise of the White Wolf if you don't like the UI. Other than that, TW1 -> TW2 really shows how CDPR has greatly improved from 1 game to the next, and, if possible, may rise even further in TW3 (especially if the scale is much greater).

One thing I would really like to see is spawns changing (or being entirely removed from) an area due to clearing a quest. This happens at least once in TW1, and also happens on a larger scale (at least twice) in Dragon's Dogma, where the tunnel full of enemies became a merchant's tunnel (and had two guards patrolling) and that taking over one of the goblin forts allowed it to be occupied by allied troops. I like seeing land cleared, and spawns crushed, since I tend to feel afraid in areas such as TW2's forest, Dragon Dogma's tunnel, or TW1's many catacombs. Usually a sign of good atmosphere. Regardless, I feel incredible bliss when I conquer that area, and the undead stop spawning in those areas. Seeing that merchant, those soldiers, those brickmakers - they all remind me that I conquered that area. TW1's guard vs. kikimore in Viziman streets was also nice. I usually never see guards fighting monsters, unless it's in a modded Skyrim or a scripted event.
 
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I'm new to the forum but I'm pretty familiar with the series (games, never had time for the books but hopefully I'll get to that before TW3 comes out)

1st of all, I love the way they keep updating and fixing the games;

TW1: I loved the 1st game (took me the prologue + some of the 1st chapter to adapt to it's mechanics and atmosphere) it had personality, great characters and the side quests were just slight detours unlike other RPGs where they are in the middle of nowhere and it takes you more time/effort to get there than do the actual quest itself.
The story was unpredictable, lengthy and consistent, unlike any RPG I'd played before - the more time I had to spend in the universe the more it intrigued me instead of it boring me to death. When I found books and/or gained now journal entries I read them curiously instead of just packing them in my bag waiting to find some merchant I could sell them to. The game never needed to give me shocks in order to regain my attention.
There were silly parts, some very small details (like the cow not appearing on the boat if you took it to the altar)

TW2: Let's begin with the visuals...I first played it on my then rusty computer, it could only play it on medium settings (1280x1024), but the visuals+nature+architecture impressed me enough to motivate my buying a new PC & a huge 1080 monitor. I needed some time to learn the new mechanics but I didn't dislike the changes and after familiarizing with them I learnt to like them, I felt such changes were somewhat required in order for the game to evolve/transcend or to make it accessible to a wider audience.
Again the story was enjoyable, intriguing and most importantly it felt real/plausible, I respect the stand of the witcher series as it does not hide between the shyness and "fairytale-ness" that rule today's games/movies/books etc.. as there's no clear good and evil, there are no curtains, there's no do-good party that you can support faithlessly knowing they will always do the morally good things; you have to calculate your moves and you question your every step, not knowing where exactly it'll lead you; -thus giving the the series a lot of personality

I expect a lot from the 3rd installment and I am sure that it will not disappoint me; the only thing I fear is the possible end of Gerald's story. I feel the connection between him and the universe is too strong to break, as I (we?) enjoy playing as the witcher not a witcher, if the story cannot progress having him as the protagonist (although I can think of many ways that could happen for at least 1 or 2 games) at least cure his sterility or make some random accident of the sort happen so we can feel a real connection between the choices we made in the first games so they feel like something we've inherited not something we'd have to accept

Post scriptum: Excuse any discrepancies and grammatical/syntactical errors as English is not my first language and it's close to 5AM
 
Post scriptum: Excuse any discrepancies and grammatical/syntactical errors as English is not my first language and it's close to 5AM
Iti easy okei browl (also your english is way better than mine .-.)

Good that you enjoy that kind of game! At first I didn't enjoyed The witcher 1 back in 2009-2010, but then I started to advance in the story and I felt " I never played a game like that", which is more similar to a book than a movie, I mean, there's something in the game, some climatic that makes me feel it feel a personal story of a witcher, not even the cliche of books that only happens huge events, it's more like they put you in a world independent, and you are a small part of it, not tolkien with his heroes and huge battles, huge heroes everything to save them from disgrace, or game of thrones where you are a noble fighting with your army, that at least consists of a real number of persons, that it's settled in the climax moment of a story, but tw1 in the beggining felt like a normal story. Unfortunately I lost this feeling in tw2, it didn't consisted of a personal story more. But after the novigrad video where you visit dijkstra and the sword of destiny when emhyr is presented, I've known that the unique feeling came back to the witcher story...

Even with that "apocalypse" feel (by apocalypse I mean that the story isn't calm, it's an energic one, like, game of thrones before ned stark death was quiet, and then all events started to happening in a fast succession, that's the sense of "apocalypse"), it was quite good the end of tw1, where it was well suited and didn't dominated game plot, but tw2 was to much fast, with a too much political plot, meh, I really liked the second game, but it lost all the atmosphere/ambientation

About the cows -> still better than skyrim where they are considered as humans, I mean, in the farms near whiterun (that it's one of the few well done cities in the game, together with windhelm, and in part, solitude) I killed a person, until then ok, I got 1000 of bounty, then I killed a cow near her and happened "you killed all the witnesses, you lost 1000 of bounty"
 
Hello everyone.
I hate:
- Witcher is not a sex-symbol. His body like a photo in a sex-magasine ...
- Sex content too detail. Looks like we playing a role in hollywood film, and not a monter killer person. This time can be used for another monsters, quests ect.
- battlehelp. It can be used for newby, but hardcore fans does not like this ...
I like:
- Witcher 1 atmosphere
- Witcher 1 charisma (filmlike, match more closer to )

"Wishes":
I am sure, you are worked, or planned future witcher projects like PC games.
It will be nice, if game atmosphere were more harder, dusk, terror ... hunt to monsters will be more like a hunt, and not only like a hard battle. It must be more dangerous, exacting, strained. Monsters must be more tricky, cattish, shifty.
If this feature in a small part will be ralised in Witcher 3 DLC. It will be great.

From Russia with great love to your work & witcher universe.
CD Project Red in my opinion is very good company. And this is not only words ... We love your work.
 
Really enjoy the Witcher Series.... Just a few comments on Witcher 2...
In regards to the PC Box Version of Witcher 2 Enhanced...
I found that the gaming Mechanics in Witcher 2 was much weaker than Witcher 1....
Things like... fixing keys so that they cannot be assigned makes it much more difficult for the PC User..
The other thing is when doing things in some of the Screens in the interface.. I had to answer questions to do things....
How about just drag and drop.. you're done...... Rt click to drink... you're done...etc... No questions to answer...
The other thing I noticed in Witcher 2..=>Geralt's Character moved like a Robot...
There was no side to side movement... or rolling side to side...
Finally, in the PC version of Witcher 2... I could not delete Saved Games... I had to exit and delete them manually....
I hope that Red... improves on these few things... and makes Witcher 3... somewhat similar to Witcher 1 but with Witcher 2 Graphics...
 
Really enjoy the Witcher Series.... Just a few comments on Witcher 2...
In regards to the PC Box Version of Witcher 2 Enhanced...
I found that the gaming Mechanics in Witcher 2 was much weaker than Witcher 1....
Things like... fixing keys so that they cannot be assigned makes it much more difficult for the PC User..
The other thing is when doing things in some of the Screens in the interface.. I had to answer questions to do things....
How about just drag and drop.. you're done...... Rt click to drink... you're done...etc... No questions to answer...
The other thing I noticed in Witcher 2..=>Geralt's Character moved like a Robot...
There was no side to side movement... or rolling side to side...
Finally, in the PC version of Witcher 2... I could not delete Saved Games... I had to exit and delete them manually....
I hope that Red... improves on these few things... and makes Witcher 3... somewhat similar to Witcher 1 but with Witcher 2 Graphics...
Well I could delete saves
Amd what about thes tory :p
 
I absolutely adored witcher 1, once I finally got the settings right for witcher 2, I very much like it also, but still the over all story, and game play in witcher one is still my favorite, even though the ending of Witcher 1 was a bit shallow, it was still very satisfying, and enjoyable.

Witcher 2 is also very nice, but somehow lacked something, perhaps this is just that I had gotten use to the story line, and so more of the same was not quite enough, or Something in the design was different enough to cause me to lessen its value over one.
It could well have been all the time I had to spend to get it running smoothly bothered me more than the actual game. It is hard to say, but for some reason I found Witcher one more enjoyable. But I am one who finds smooth game play far more important than pretty graphic's, however I do like great graphic's just not at the expense of the game play.


EDIT to agree with AFZPuppet
I do want to add something in agreement with the Post just before mine, I do think the key assignment was very weak on witcher two, I play left handed, and many of the assignments for key's were not very compatible with my Left handed condition.
 
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Absolutely love it the series the witcher the first game the witcher i played 3 times,then next game the witcher:assassin's of kings it played 4 times so then for the next game I can not wait to the release next game the witcher3:wild hunt.
 
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