My general feedback is it's quite impressive. Thank you for sharing. One can only hope the game features quests with this amount of care placed into them.
I especially like how very minor alterations to the approach used during the course of the quest lead to... amplified consequences. Some of which could be construed as "bad" but are subtly telegraphed.
As an example, unplugging and leaving poor Kenji to his fate leads to some catastrophic results for Tatiana and possibly the Moxes. So you have the moral decision of trying to keep Kenji alive vs not doing so. If you say screw it then there will be fallout for it later. If you do the subjectively "good" thing and try to keep him alive it doesn't go this way. Granted, the "swap the couple" path leaves things a bit open ended here. I find this quite cool as well.
I also noticed you offered a skill check related path to get what could be considered a good ending but offered an alternative for a character unable to meet this check. So even if you couldn't pull off the check you have a way to accomplish the goal without the aforementioned dire consequences unfolding. You managed to weave other choices and consequences into this path via dialogue choices or actions (you send Lance packing) to boot. I like it.
This sort of thing leads to some interesting periods of self-reflection for the player to decide how they believe the character they have created would handle situations. At a number of levels, really.
When it comes to the RPG's I've played over the years it would appear sometimes a quest kind of shoehorns you into a certain direction based on your progression choices. You could say your choice is made proactively when building or evolving your character. Other quests appear to be more reactive in nature. You're not pushed in a specific direction but are left to figure it out, so to speak. An ask yourself what your character would do here type of deal. Your quest has opportunities for both. This is impressive by itself.
The background on the characters, explanation of the body swapping mechanic and general lore are icing on the cake. The body swap mini-game idea is sprinkles on top. The quest rewards, depending on the path chosen and subsequent results, have the potential to be some big old firecrackers on top (call TT for backup when shit gets real? yes please....).
Well done.... And sorry for the long post. I got carried away
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