Devs; I love Gwent. It's a fun game and I have 2 accounts which I use but there are some serious, serious issues which keep getting ignored. This ios going to itemize the current problems as I see them and as I see others mention them.
1. Some gold card combos are imbalanced beyond all belief.
This ranges from Detlaff nonsense to NG re-using their leader ability 3x in a turn, etc, etc, etc. The theme is very common though: some gold card combinations are horrendously broken and Defender cards simply augment this.
2. Seize and stealing the opponent's cards via any other method is not okay.
Look, Earth has pretty much universally agreed that stealing is bad and yet you keep adding more and more seize cards. Even if this isn't really a balance issue; it's a frustration issue. Nobody likes their crap being stolen. Actually, let's do a thought exercise right now. Lets say I walk up to you and take your phone for the next day. It's only for a day so it's not permanent but how does this make you feel? How does another person taking your stuff make you feel?
This is why seize is a stupid, stupid mechanic and crap like this will literally drive people away from Gwent. My Girlfriend won't even consider playing the game because of stuff like this and I've tried to encourage her to play the game.
3. The Scenarios are all awfully balanced and should be reworked completely as a concept.
Pretty much all the Scenarios are silly, some moreso than others but what's even worse is freaking bomb heavers can destroy them. They're big plays with big risk and are a problem because of it, because when a Scenario is played there's a good chance someone is not going to have a whole lot of fun.
In closing; regardless of balance, the issues of the game largely stem from mechanics that are blatantly anti fun. From Scenarios being obtuse to those very scenarios being destroyed by bronze cards to Detlaff spam to NG re-enabling their leader ability non-stop to seize and the addition of even more seize cards this month...
Are you trying to kill the game? Because that's the road you're heading down right now.
1. Some gold card combos are imbalanced beyond all belief.
This ranges from Detlaff nonsense to NG re-using their leader ability 3x in a turn, etc, etc, etc. The theme is very common though: some gold card combinations are horrendously broken and Defender cards simply augment this.
2. Seize and stealing the opponent's cards via any other method is not okay.
Look, Earth has pretty much universally agreed that stealing is bad and yet you keep adding more and more seize cards. Even if this isn't really a balance issue; it's a frustration issue. Nobody likes their crap being stolen. Actually, let's do a thought exercise right now. Lets say I walk up to you and take your phone for the next day. It's only for a day so it's not permanent but how does this make you feel? How does another person taking your stuff make you feel?
This is why seize is a stupid, stupid mechanic and crap like this will literally drive people away from Gwent. My Girlfriend won't even consider playing the game because of stuff like this and I've tried to encourage her to play the game.
3. The Scenarios are all awfully balanced and should be reworked completely as a concept.
Pretty much all the Scenarios are silly, some moreso than others but what's even worse is freaking bomb heavers can destroy them. They're big plays with big risk and are a problem because of it, because when a Scenario is played there's a good chance someone is not going to have a whole lot of fun.
In closing; regardless of balance, the issues of the game largely stem from mechanics that are blatantly anti fun. From Scenarios being obtuse to those very scenarios being destroyed by bronze cards to Detlaff spam to NG re-enabling their leader ability non-stop to seize and the addition of even more seize cards this month...
Are you trying to kill the game? Because that's the road you're heading down right now.