Without blindly condoning every decision by CDPR (obviously there are always a mixture of right and wrong decisions made), I think a lot of the people who are outweighing the pros of the game by the cons are really missing the picture in terms of what the game means for the future of gaming in general.
As a fan of the cyberpunk genre and scifi in general, I view the cyberpunk sandbox rpg as the holy grail of gaming for a few reasons:
In my eyes, Cyberpunk pretty much gets all 3 things at least partially right, and successfully unified them into one game. The major thing I can see improving is 1), i.e. things to do and interact with in the sandbox, while already offering a good variety, there is so much potential for more. And probably with respect to NPC AI, but NPC AI is probably the hardest challenge of them all, so I expect that'll come with time.
I personally would have liked to see the game released with one additional year to iron out the bugs, but honestly, in my view, the bugs are negligible in the grand scheme of things. I think when we look back in some years, we'll see that this game moved the industry forward by showing that what people thought were limits weren't really limits . Given time, and hopefully with expansions and even sequels building on the fantastic sandbox they've created here, I think this game will become the benchmark by which future open-world games will be judged.
To me, this game has cemented CDPR's position as the most important, innovative developer since pre-Dota Valve. Please never change - We will support you all the way.
As a fan of the cyberpunk genre and scifi in general, I view the cyberpunk sandbox rpg as the holy grail of gaming for a few reasons:
- By the definition of the genre it means embracing radical freedom within the sandbox, both physically (due to cybernetic body enhancements and vehicles) but also world and character interaction wise, the idea is that you can manipulate the world and people with almost no restrictions
- It's not just an open-world sandbox but needs a proper RPG dna and developing a deep character is a core part of the experience of surviving in this post-government chaotic world
- You can't abstract away the gameplay or combat, it needs to be first person, moving has to feel good, shooting and melee has to feel good to get full immersion. In this, the game also has to play like a fantastic action game.
In my eyes, Cyberpunk pretty much gets all 3 things at least partially right, and successfully unified them into one game. The major thing I can see improving is 1), i.e. things to do and interact with in the sandbox, while already offering a good variety, there is so much potential for more. And probably with respect to NPC AI, but NPC AI is probably the hardest challenge of them all, so I expect that'll come with time.
I personally would have liked to see the game released with one additional year to iron out the bugs, but honestly, in my view, the bugs are negligible in the grand scheme of things. I think when we look back in some years, we'll see that this game moved the industry forward by showing that what people thought were limits weren't really limits . Given time, and hopefully with expansions and even sequels building on the fantastic sandbox they've created here, I think this game will become the benchmark by which future open-world games will be judged.
To me, this game has cemented CDPR's position as the most important, innovative developer since pre-Dota Valve. Please never change - We will support you all the way.