I think the wasted potential hurts me the most.

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Damn there are so many things to this game that if they were polished it would be one of the best games of the decade.

Take, for example, machine gun combat

With such brilliant music, great weapons and interesting locations, it could really compete with shooters like DOOM. Weapons have great animations, you can feel the power of shooting at the opponent as if they are hit, bullets ricochet, sometimes something here or there will be destroyed. In combination with some interesting perks for the player's mobility, it was possible to create a nice shooter with interesting mechanics - driving opponents out of the field by quick movements, surprising attacks from high, lightning-fast dodges like in the matrix with projectiles flashing next to you.

All this is already implemented in the game, but it is not polished. The opponent's AI sometimes has a flash and looks for us in the place where we were last seen, but more times it stands like a stake or passes through cars as if they were not there. Passers-by sometimes react in an interesting way, e.g. by running on the line of fire, but more times they run away screaming when we jump off the roof too close to them. Weapons are not balanced.

In the video, I tried to recreate one action out of 10 that I came up with and it was effective with deceiving opponents and attacking by surprise during the fight, but it turned out so - I could not get the opponents to get close to the place where I could potentially be - they preferred to stay in one place, but generally you can guess what I mean.

 
If game like DOOM doesn't have smooth and satisfying gunplay, it fails regardless of having good music or story campaign etc. That's the main focus. I don't mind CP2077 not having over the top gunplay compared to most shooting games since that's not the main focus of the title. But I get your point.
 
It's a shame that there isn't more option to continue playing after you finish the main sequence. There should be options to build a base (or bases) travel the city and have more random bad guy encouters.
 
It is fairly obvious that they created a scope that was far too difficult and time consuming for them to achieve. Therefore someone decided to rush the game out to the market in order to see an ROI for their investors.

The largest mistake they made was releasing a fake demo in 2018 where they promised all kinds of innovative features only to deliver a half complete and clearly rushed product.
 
Damn there are so many things to this game that if they were polished it would be one of the best games of the decade.

Take, for example, machine gun combat

With such brilliant music, great weapons and interesting locations, it could really compete with shooters like DOOM. Weapons have great animations, you can feel the power of shooting at the opponent as if they are hit, bullets ricochet, sometimes something here or there will be destroyed. In combination with some interesting perks for the player's mobility, it was possible to create a nice shooter with interesting mechanics - driving opponents out of the field by quick movements, surprising attacks from high, lightning-fast dodges like in the matrix with projectiles flashing next to you.

All this is already implemented in the game, but it is not polished. The opponent's AI sometimes has a flash and looks for us in the place where we were last seen, but more times it stands like a stake or passes through cars as if they were not there. Passers-by sometimes react in an interesting way, e.g. by running on the line of fire, but more times they run away screaming when we jump off the roof too close to them. Weapons are not balanced.

In the video, I tried to recreate one action out of 10 that I came up with and it was effective with deceiving opponents and attacking by surprise during the fight, but it turned out so - I could not get the opponents to get close to the place where I could potentially be - they preferred to stay in one place, but generally you can guess what I mean.


somebody jumping off roofs next to you would panic the vast majority of real people, I imagine morso in place where cyberpsychos and cybered up gang members kill people every day
 
To implement a game of this kind, you need a lot of good specialists and adequate bosses. As I understand it, they do not have all this. Games for them are business and not creativity.
 
I think with the community as upset as it is about the missing content CDPR would be crazy not to give us that kinda stuff in the form of dlc or something. I believe it will be just a matter of time. Gotta fix the bugs first I suppose.
 
Yes, almost every system in CP2077 (AI, crafting, perks, traffic, hacking, combat balance, driving, open world activities, even story) seems to be still in development. It's definitely unfinished and needs a lot of work. I hope CDPR will try to improve at least some of the mechanics.

CDPR would be crazy not to give us that kinda stuff in the form of dlc or something

It requires a lot of work that might not be very profitable for CDPR. In the short term. But if they want to maintain interest in this franchise and regain at least some trust, this work needs to be done. DLCs should be based on the fixed mechanics. Otherwise, we will have "CP2077 is a meme" once again. Releasing some new missions (even with great story) is not enough.
 
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LOL, dude definitely prefers graphics over gameplay. Look at dat frame rate!!!

Can you expand? The video was recorded with a web browser in the background and youtube playing, the gameplay recording program also needs some power, and I don't think this video is below 50FPS. In the hottest moments of the game I drop to around 45FPS but this video is not one of those.
 
Yes, almost every system in CP2077 (AI, crafting, perks, traffic, hacking, combat balance, driving, open world activities, even story) seems to be still in development. It's definitely unfinished and needs a lot of work. I hope CDPR will try to improve at least some of the mechanics.



It requires a lot of work that might not be very profitable for CDPR. In the short term. But if they want to maintain interest in this franchise and regain at least some trust, this work needs to be done. DLCs should be based on the fixed mechanics. Otherwise, we will have "CP2077 is a meme" once again. Releasing some new missions (even with great story) is not enough.
It would be extremely profitable to CDPR considering actually. The community has made it pretty clear their reputations on the line. Just cuz they made money doesn't mean it's going well for them. this may be the last time they make this kind of money and they know it. Profit isn't the only thing on the line.
 
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