Yeah, man. They did Team Bondi dirty. Hypocritical actions even, considering Rockstar itself is under the microscope for overworking its employees.
It's the debt collection missions I was referring to. I wasn't going to do them in the first place because I think the guy who sends you on them is slimy. But it's a mandatory mission and then something not very good happens to you. @asheram , I wasn't thinking about the Micah mission, but that one bothered me too. I had been trying not to play as a psychopath, and then that mission happened. But that's Rockstar -- they always seem to force widespread destruction on you at some point. In spite of all of that though, the game is quite impressive.There's also those missions where you collect the debts owed to the camp; one of them was of a farmer living his last days at his ranch and we had to rough him up to collect money. I'm playing at a high honor scale, so I didn't wanted to do that to the guy. But it was a forced narrative to open more character depth on Arthur. Right after, he expressed regret and distaste for his action, but it was a necessity for his gang to get back on their feet. Later on, I've listened to his dialogs with other members where he starts to second guess his stance in life and Dutch's ideals. Are they really befitting those who have been served with injustice or are they just a rotten gang of outlaws lead by a derange and cult-like leader? For Rockstar, that's not bad. They don't make robust RPG games, so I understand they want their story to go a specific way.
How is this even a thing? Comparing "open world games" like this is like arguing about what the best "side scrolling" game is or what the best first or third person perspective game is. Coming up next: "Apples to Oranges, the thread!" and "The best mouse and keyboard game of all time".
How is this even a thing? Comparing "open world games" like this is like arguing about what 1 .the best "side scrolling" game is or 2. what the best first or 3. third person perspective game is. 4.Coming up next: "Apples to Oranges, the thread!" and 5."The best mouse and keyboard game of all time".
I don't think so at all. "Open-world" is definitely a genre of its own. It normally aims for non-linear, mostly seamless, focusing on a responsive environment. The elements could be done in 2D, 3D, or even as a bunch of different viewpoints (like Darklands or XCOM). Far different from a more focused, level-based game. The differences between one open-world title and the next leave a lot open for discussion.
I don't know... I see it more like a format. The idea itself is only relevant in contrast to independent levels, but doesn't describe the game too well. Can you compare "level based games"? Pac Man vs. Doom? What about strategy and city building games? They're technically "open".
Think about "open world" and it doesn't tell you much about game mechanics, just that you can walk around and pick up tasks. What these tasks involve, how conflicts are resolved, their effects on the world, what your goals are, how you interact with the world and how your choice (if at all) of character affects everything, and so on, can often be answered by other labels (genres?). "Open world" could be action, FPS, RPG. How do games like No Man's Sky, Far Cry and Fallout 1/2 compare? You could say Far Cry is an "open world FPS" and Fallout an "open world cRPG", but "open world" alone is not enough.
You could compare the world simulation aspect of these games, sure. I just think as a whole it is silly, like saying No Man's Sky has better and more varied wildlife but Fallout has better dialogue... In the end it seems like anything can be "open world", just like anything could be a "focused, level-based game". With no distinguishing features of its own other than "the lack of levels" there isn't much to compare between "open world" games.
PS: I just like arguing, please don't take it personally. I'm grumpy and tired and just venting Also I like it when people use precise terms, not that "open world" bullshit