Icewind Dale Roleplay

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Icewind Dale Roleplay

  • Disguise yourself and make for Bryn Shander.

    Votes: 0 0.0%

  • Total voters
    5
If others are up for it I see no reason not to make her Safiya-ish, the male compatriot option is bald so it makes sense. God choice coming up later, good thing to tackle in Kuldahar itself I think.

What do you think of a pure narrative section every second day with no choices, but a request to delete all votes for the next section?
 
Oh yeah, I forgot somebody already had come up with a bald tattooed woman. But I pictured something closer to a prisoner :p

Anyway, forget the tattoo. Add some kind of arcane signs etched on the skin.
 

Your cast back your hood, and breathe deep of the sweet air of the vale. Your long blond locks fly in the gentle breeze and for just a moment your rawboned face softens into a grin, for the Reghedmen Kuldahar is a dream come true, to you a young man born and raised here it is so much more.

To your left rises an old hillock upon which a watchtower has rested since time beyond remembering, about it now rise strong stone walls, and bowmen stand upon those walls watching all that emerges from the pass. They guard the heroes graves and Kuldahar both.

Before you spread the verdant fields and swaying crops of the rich vale farmlands, a small freeholding squats in their midst, and the farmer rising from his toil waves to you a cheerful greeting. You wave back with a broad smile, only in Kuldahar is their safety enough to welcome the unknown stranger, elsewhere in the north they are greeted with steel.

Far off to your right the vale falls away into a great chasm, and beyond that rises again into mountains, the monolithic Spine of the World. They are wreathed by storm and snow, but here under the shadow of the great Oak their fury cannot intrude. They seem far away, despite their great grey mass.

Beyond the farm a quaint old mill squats by a deep running, fierce mountain stream, and an old stone bridge spans the flow as it turns and runs into the great Oaks titanic roots. The centuries worn trail into Kuldahar town runs this way, and you can see the vast trunk of the great tree itself lying in that direction.

Where do you go?
 
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Guest 2091327

Guest
You should release books. Wonderful picturesque writing.

Voted for dropping by the watchtower to check up on any news, and warn about the frost giants that plagued your journey here. After that it makes sense to head into town proper, and get a good rest and a tankard of ale.
 
You definitely should write books, and a biography.

Also voted for two with similar reasons not unlike Pangaea's.
 
Striding through the farmers fields on the long path to the watchtower you let your hands brush the fat ears of wheat swaying around you, the vale is gifted with fertility, such that three harvests can be brought forth from the land every year. The roots of the great Oak do not take, they give without stint.

It is warm here as always, and you unclasp your heavy fur cloak, folding it over the crook of one arm as you walk on. The heavy woolen shirt and kilt of a Reghedman, faded from your tribes black to a washed out grey garb you underneath, and a heavy sword belt bears your scabbarded ancestral sword. Your boots are sturdy black leather, a memento of better days, and have held firm against the pass' snow and ice, your trusty old dirk rests in a scabbard built into them.

Your arms itch and you look down at the sorcerous patterns that wind about the forearm holding your cloak, part of the spellbook of a Reghedman Shaman is carved there, invisible to all but you and other sorcerers. The left forearm bears runes and sigils of defense, the right of offense, over your heart spells of strengthening and health coil and shift, while knowledge and sight are written upon your brow. You studied long years with Myrkjartan the old Wolf tribe shaman to master these powers, and you are proud of what you learned, despite the dread price that evil old man demanded.

Climbing the last rise to the watchtowers gates you are greeted by a young lad, tall and strong as most folk of the vale are, only a handspan short of yourself. Shouldering his spear he pulls the gate open and beckons you through, "Nathaniel sent word you'd be coming Black Wolf, captain Garth waits for you in the tower."

You stop and turn to the lad, frowning in puzzlement and he pales somewhat. "Do we know each other friend?" You ask.

Gulping down courage the lad shakes his head, "No sir, Nathaniel just told us to watch for a man known as Black Wolf and no offense, but you do look a bit wolfish!"

"No offense lad." You laugh clapping him on the shoulder. "The Black Wolf is my tribe, i'd forgotten that old Nathaniel liked to adress me as such."

You stroll into the little keep laughing to yourself, here inside the walls you can see two men armed with great longbows leaning on the parapet and watching the pass, idly trading chatter to pass the time. This place never changes, and you are glad of it.

Coming to the watchtower itself you slam your gauntleted fist into the door and are rewarded by it being pulled open by another young militiaman, bustled inside you are led through the first floors barracks and up the stairs to the armoury where old captain Garth awaits you, the old mercenary is at table tucking into a bowl of broth and a freshly baked loaf. The stool across from him is vacant and another steaming bowl sits there, with a wave of his hand he invites you to tuck in and suddenly realising how hungry you are, you do so with a will.

Half a loaf and two refilled bowls later you drop your spoon with a sigh of contentment and a belch, Garth smiles his mainly toothless smile, scarred old face crinkling in pleasure and rests his elbows on the table. "Not bad cooking for an old soldier eh boy?"

"You made that captain?"

"Aye, fourty years of mercenary work gave me two things, pain in me bones and a lot of recipes." He grins, then waves his hand. "But you've not come to steal me oxtail recipe lad, what's your name, can't call you Black Wolf like the Druids do."

What do you say?
 

Guest 2091327

Guest
White Wolf

Seriously though, I'm terrible with names, and can never come up with decent ones for my characters, so this is out of my reach.
 

Guest 2091327

Guest
Heh, Angus would be awesome. I can then pretend he's a short lad with a Scottish accent. Nothing to do with my favourite guitarist at all

I'll hold off on actual voting though, so others can make contributions with maybe more inventive names.
 
I usually go for the name Arminius for magic related characters. Arminius is the latinization of an old German chieftain who defeated one of the Roman armies invading Northern Europe. He is believed to be represented by the character of Sigurd in the Saga of the Volsungs and the Nibelungenlied.
 
Next update tomorrow, added a few more names yesterday, if it's an even split i'll roll a dice on the decision if that's allright with you lot.
 
Oh you added another one of the names I like. Cool!

Why aren't there more of us playing? Is everybody too busy talking about the weather and the latest Ass-Ass-in's Creed?
 
"Black Wolf will do my friend, I no longer bear any other name." You state with lifted chin.

The old captain looks at you for a moment, gauging your resolve it seems and then nods. "I've no doubt there's a story behind that lad, but I will not stick my nose where it's not wanted." Shoving the bowls to one side the old man leans forward on his elbows. "Now on to business that does concern me, why have you come to my tower?"

You tell the old soldier of your encounter with the Frost Giants and of the news coming up from the Dale, of a plague ravaging Easthaven, a new Spokesman in Bryn Shander, the growth of the Lonelywood and a dozen other small matters that the folk of Kuldahar might not hear from the Druids.

As you regale him with your tale of escaping the Giants he laughs heartily shaking his head, seeing your raised eyebrow he relents and raises a hand. "Oh I do not mock lad, but I have to tell you those ice blues eyes of the Giants can't see very well at all, were it not for your sparkly magics they'd have probably not noticed you at all."

You share his grin, it is worth knowing for future use, even though the storm might have ended your trek before even the Giants boulders.

All too soon you are once more on the path to Kuldahar, waving goodbye to the old man at the gate and striding down into the farmlands. You set a leisurely pace, it is after noon now and you should reach the great Oak by evening, so there is no great hurry. Indeed there never seems to be any urgency when walking in the shade of the tree.

Your mind cannot help but think back to the captains question, and the oath you have sworn, to remain nameless so long as the shame of your ancestor endures. It seemed such a little thing when you made it, but the oath carries so much more than anonymity, a resolution to redeem a name that is centuries later still whispered in fear throughout the north. No normal life for you, no wife or home, only the bitter futility of the quest. It took your fathers life, and you fear it shall take yours.

How can any one man redeem Kresselack the Black Wolf? For though he united the barbarians of the Dale under his blood soaked banner, built Bryn Shander and bore the sacred blood of Jerrod in his veins, in his last years he was the cruellest of tyrants. In the end he sacrificed thousands to assure his place in the afterlife, and corrupted the ancient vale where the Druids of old once laid their dead, to this day it remains a place of shadow and undeath.

"Wanderer."

The greeting catches you unawares, so caught up in your ponderings were you, but the greeter is no threat. She sits beside the trail upon a large old milestone, legs crossed and hood pulled low, a great unstrung bowstave of yew across her knees. Dressed in dull russet and faded green robes she seems to fade into the shadows, and you are hardly surprised that you failed to spot her.

"Friend, what passes?" You inquire, resting one hand on the hilt of your great ancestral sword, something about her voice put your teeth on edge.

She looks up, shaking back her hood and you are shocked to see the long canines and cruel inhuman features of an elf maiden smiling back at you. A Pathfinder of the Lonelywood, it is rare to see them beyond their forest home, but here in far Kuldahar, you did not see even one in all your years. By the way her eyes flash with amusement you guess that she is quite aware of your shock, and somewhat enjoying it.

After a moment she speaks in the sing-song manner of her people. "My apologies for startling you stranger, in truth I was resting here having outrun a great storm in the pass, and did not notice you until the last moment." She smiles once again revealing the long fang like canines, and runs a hand over her shaven skull. "I do not wish to intrude upon the Archdruids domain, and he may not yet know of my coming, what say you to sharing the path and making introductions?"

What is your answer?
 
"What is your business with the Archdruid Pathfinder?" You ask, walking forward so that you loom over the lass.

Her green eyes dancing with merriment the Pathfinder looks up at you and shakes her head. "No business of yours Reghedman!" She drawls, her cheeks dimpling with an insolent grin.

Your lips grow hot as the invisible runes scribed there are called upon, and you weave your will into the words you next speak. "I ask again Elf, what passes?"

The maidens eyes fly wide and lock with your own as your will battles with her natural elfen resistance to such magics, for a moment that seems to last an eternity you struggle, and then she blinks.

"I...I suppose there is no harm in telling you friend." She stutters, her brow creased. "No evil can walk under the shadow of the Kuldahar while Iselore still watches."

You smile reassuringly and take up her long, strong calloused hand in your own. "Tell me everything, I can be trusted."

She nods, her green eyes flying wide and begins: "Our Spellweavers say that a rift has formed and collapsed at Easthaven, that something may have come through that rift, they thought it prudent to warn Iselore of such an occurence...they say they sensed rage, unimaginable rage."

You frown at this, Jerrod's stone now lies far away, stolen by the city folk and spirited away so it cannot be the Gate which he eternally guards. As you ponder on the matter you feel the Elfs hand slip from your own as your enchantment wanes, and she begins shaking her head in confusion.

"I should not have told you that Barbarian!" She mutters. "My orders were to stay silent, stealthy and deliver that message with all speed to Iselore alone." The woman sounds devastated at her own ill discipline.

You rub your chin and wink at her, absently noting that you need a shave. "Fret not Pathfinder, I am a friend, and my word is iron. Your secret is safer with me than with yourself."

She nods and then slips to her feet, she is tall like most Elves, a mere handspan shorter than yourself and taller than most of the Ten Town folks. You fall into step beside her and resume your walk into Kuldahar, each of your minds are busy and a silence settles between you.

She sets a harsh pace, but you are a Reghedman, and walking these ancient trails is childs play when compared to running across the tundra of Icewind Dale. Soon she begins to jog and throws you a challenging look, you raise your eyebrows, throw your cloak over your shoulder and set off after her, your long shanks settling into a steady rhythym. It feels good to run here, life flowing through your body and warmth from the great Tree regenerating tired muscles.

You chase her through the gathering gloom, and never let her remain more than a stride ahead, but ultimately she beats you to the small gateway that leads into Kuldahar township and placing one hand on her shoulder in companionable congratulations you behold your old home together.

[video=youtube;9euRAX-rhhI]http://www.youtube.com/watch?v=9euRAX-rhhI[/video]

It has not changed, in the gathering darkness lights and fires are kindling throughout the roots of the great tree, in homes and havens. Villagers chat in passing, sharing a word or clasped hand, before going on their way again. The smoke of cooking fires and the old smithy waft away into the Spine of the World, blown by gentle breezes from the upper branches. Songbirds trill out their farewells to the day, and the creatures that nest amid the great Oaks branches scurry and scamper.

Above it all stands the monolithic Kuldahar, the great Oak that gave this town its name, and has stood since the dawn of the world. It is said that Silvanus the Oakfather planted the seed of this tree when the world was born, as a promise of life and fertility. In this age of miracles, the Kuldahar remains a revelation and an enduring symbol of hope. You feel as always intimidated, overwhelmed and welcomed home.

The Pathfinder besides you slips to her knees and begins muttering some elvish incantation or prayer, her arms spread wide to the great Oak. You watch her for a moment but there is no arcane power involved in her ritual, it seems more religious.

What do you do?
 
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Guest 2091327

Guest
Amazing writing again, and these music pieces really add to the atmosphere, as they did in the game. I applaud you for this wonderful thread :)
 
Any forum I've ever been a part of seems to have that one person that gives it that extra something. Whether it's your hilarious posts/replies or your obviously awesome writing talent. Your the person I consider this for this forum.

Man, that was sappy of me.
In short: Yeah you making was an excellent idea.
 
You drink in the sweet air of the vale and glory in the life and strength that thrives here, what need is there for gods and their petty bickering when such a paradise exists here amongst us? Philsophy and prayer seem to dwindle in your eyes when you come here, as a Reghedman you should worship Tempos, the god of battle who teaches the tribemen to struggle in the daily fight for survival that is life on Icewind Dale, but he has never interested you.

The Song of Tempos sung by the warriors of the tribes as they march to war does not thrill you, and the deeds of your forebears does not fire your blood, for Kresselack believed and betrayed that dogma with ease. Shaking off such dark thought you turn to your companion as she nimbly rises from her prayer, and bid her walk on beside you, and so the two of you enter Kuldahar proper.

Walking on the old trail beside the gurgling brook, you come to the little old wooden bridge that spans that stream and stride across, only the tower of the master mage Orrick the Grey and the store known for some reason as Gerth's stand on this side of the water and your business is with the Archdruid and Iselore. His house lies amidst the great oak roots before you, but to your right stand the three old menhirs between which the Heartstone Gem rests on its altar, and standing before it as always is the Guardian of the Oak, mighty Iselore.

As you look to him unsure whether to seek an audience with the Archdruid, or approach the terrible old Guardian yourself, Iselore turns his heads and opens eyes that were tightly closed. The bright green radiance of his regard sends shivers through you, as they always did, and you are surprised to see him raise an arm and beckon you and your companion to his side.

Bracing yourself you approach, this close the Guardian looks even more outlandish, unnaturally tall so that he tops you by a head and with a hair and beard formed of twigs, roots and mosses, he long ago left humanity behind. The elf at your side kneels, among her people this man is legend, but you refuse to bend knee and instead nod your head in respect, a Reghedmans regard.

"Black Wolf, you return on the wings of the storm." Iselore intones. "Escorting a messenger who carries news that will change our council, this is good."

You frown in puzzlement, the damn old man always seems to know your words before you speak them. "My companion is a Pathfinder of Lonelywood Iselore, known as?" You turn to the maiden who still kneels in the dark earth, and she rises to her feet with a flourish of robes.

"I am Cat Dances the Lightning dread Iselore, and I come bearing news for your ears alone." She states proudly, casting back her head and meeting the Guardians gaze with eyes of green that seem dull and drear in comparison.

The Guardian nods, and then stops to frown, his barklike skin wrinkling with consternation. "News that has been pulled from your tongue by the tricks of a tundra shaman, shame on you Black Wolf, that is a black deed."

His weird eyes bore into your own and you almost take a step back at the peril that lingers there, but strengthening your will you respond, spitting out your excuse.

What do you say?
 
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