I think iconic weapons should scale with player level, enough so that you can use one that you really like even at endgame, I do however believe that the shiny new weapon you just found should still be able to perform slightly better than the iconics consistently enough for it to be a tradeoff worth consideration.
no matter how I look at it iconic weapons just don't work with the craft/upgrade system currently implemented, while there are outliers powerful enough to carry you through most of the game without much upgrading even though you get them fairly early on (looking at you satori, overwatch, and Lizzie)
skippy basically already does this so why can't other iconics. I cant tell you how many iconics I have had to give up on because the material requirements simply became too much.
no matter how I look at it iconic weapons just don't work with the craft/upgrade system currently implemented, while there are outliers powerful enough to carry you through most of the game without much upgrading even though you get them fairly early on (looking at you satori, overwatch, and Lizzie)
skippy basically already does this so why can't other iconics. I cant tell you how many iconics I have had to give up on because the material requirements simply became too much.