The more we get into this, the more I am ok with how CDPR has it.
I'm liking my tables so far, so let's make another one (LOL), comparing the 3 possibilities I can see right now: "Current System", "Laveley's Suggestion" (with my twist) and "Zkenpachiz's Suggestion" (mine).
Different Card Situations:
Card "A"
Total Strength before Weather is LESS than Original Strength;
Total Strength Under Weather + buffs is GREATER than Original Strength;
- 8 Original Strength;
- Bufffed by 8;
- Debuffed by 10;
- Weather is played;
- Buffed by 5;
- A Horn is played doubling the value;
- Clear Skies is played.
Card "B"
Total Strength before Weather is EQUAL the Original Strength;
Total Strength Under Weather + buffs is GREATER than Original Strength;
- 8 Original Strength;
- Bufffed by 8;
- Debuffed by 8;
- Weather is played;
- Buffed by 5;
- A Horn is played doubling the value;
- Clear Skies is played.
Card "C"
Total Strength before Weather is GREATER than Original Strength;
Total Strength Under Weather + buffs is GREATER than Original Strength;
- 8 Original Strength;
- Bufffed by 10;
- Debuffed by 8;
- Weather is played;
- Buffed by 5;
- A Horn is played doubling the value;
- Clear Skies is played.
Card "D"
Total Strength before Weather is LESS than Original Strength;
Total Strength Under Weather + buffs is LESS than Original Strength;
- 8 Original Strength;
- Bufffed by 8;
- Debuffed by 10;
- Weather is played;
- Buffed by 1;
- A Horn is played doubling the value;
- Clear Skies is played.
Card "E"
Total Strength before Weather is EQUAL the Original Strength;
Total Strength Under Weather + buffs is LESS than Original Strength;
- 8 Original Strength;
- Bufffed by 8;
- Debuffed by 8;
- Weather is played;
- Buffed by 1;
- A Horn is played doubling the value;
- Clear Skies is played.
Card "F"
Total Strength before Weather is GREATER than Original Strength;
Total Strength Under Weather + buffs is LESS than Original Strength;
- 8 Original Strength;
- Bufffed by 10;
- Debuffed by 8;
- Weather is played;
- Buffed by 1;
- A Horn is played doubling the value;
- Clear Skies is played.
Card "G"
Original and Total Strength before Weather are both equal 1;
- 1 Original Strength;
- Bufffed by 8;
- Debuffed by 8;
- Weather is played;
- Buffed by 5;
- A Horn is played doubling the value;
- Clear Skies is played.
Card "H"
Original Strength is 1 and Total Strength before Weather is greater than the Original;
- 1 Original Strength;
- Bufffed by 9;
- Debuffed by 2;
- Weather is played;
- Buffed by 5;
- A Horn is played doubling the value;
- Clear Skies is played.
CURRENT SYSTEM | Original Strength | Total Strength (before weather) | Weather Damage | Total Strength Under Weather | TSUW + Buffs and Debuffs | Clear Skies Buff | Total Strength (after clear skies) |
Card "A" | 8 | 6 | 5 | 1 | 12 | -4 | 8 |
Card "B" | 8 | 8 | 7 | 1 | 12 | -4 | 8 |
Card "C" | 8 | 10 | 9 | 1 | 12 | -4 | 8 |
Card "D" | 8 | 6 | 5 | 1 | 4 | +4 | 8 |
Card "E" | 8 | 8 | 7 | 1 | 4 | +4 | 8 |
Card "F" | 8 | 10 | 9 | 1 | 4 | +4 | 8 |
Card "G" | 1 | 1 | 0 | 1 | 12 | -10 | 1 |
Card "H" | 1 | 8 | 7 | 1 | 12 | -10 | 1 |
LAVELEY'S SYSTEM | Original Strength | Total Strength (before weather) | Weather Damage | Total Strength Under Weather | TSUW + Buffs and Debuffs | Clear Skies Buff | Total Strength (after clear skies) |
Card "A" | 8 | 6 | 5 | 1 | 12 | +7 | 19 |
Card "B" | 8 | 8 | 7 | 1 | 12 | +7 | 19 |
Card "C" | 8 | 10 | 7 | 3 | 16 | +7 | 23 |
Card "D" | 8 | 6 | 5 | 1 | 4 | +7 | 11 |
Card "E" | 8 | 8 | 7 | 1 | 4 | +7 | 11 |
Card "F" | 8 | 10 | 7 | 3 | 8 | +7 | 15 |
Card "G" | 1 | 1 | 0 | 1 | 12 | 0 | 12 |
Card "H" | 1 | 8 | 0 | 7 | 24 | 0 | 24 |
ZKENPACHIZ SYSTEM | Original Strength | Total Strength (before weather) | Weather Damage | Total Strength Under Weather (Weathermark) | TSUW + Buffs and Debuffs (Weathermark) | Clear Skies Buff (Weathermark OFF) | Total Strength (after clear skies) |
Card "A" | 8 | 6 | 5 | 6 (1) | 22 (12) | +10 | 22 |
Card "B" | 8 | 8 | 7 | 8 (1) | 26 (12) | +14 | 26 |
Card "C" | 8 | 10 | 9 | 10 (1) | 30 (12) | +18 | 30 |
Card "D" | 8 | 6 | 5 | 6 (1) | 14 (4) | +10 | 14 |
Card "E" | 8 | 8 | 7 | 8 (1) | 18 (4) | +14 | 18 |
Card "F" | 8 | 10 | 9 | 10 (1) | 22 (4) | +18 | 22 |
Card "G" | 1 | 1 | 0 | 1 (1) | 12 (12) | 0 | 12 |
Card "H" | 1 | 8 | 7 | 8 (1) | 26 (12) | +14 | 26 |
Conclusions:
1) Current System has a STRONG "Weather" and a WEAK "Clear Skies".(it even debuffs your own cards, which is absurd).
2) Laveley's System has a STRONG "Weather" (a little weaker than the current) and a MODERATED "Clear Skies".
3) Zkenpachiz's System has a STRONG "Weather" (exactly the same as the current) and a STRONG "Clear Skies".
4) Laveley's System generates a balance problem, with cards that have a low Original Strength, but get lots of buffs. Weather is basically useless against those cards and the cards with 1 Original Strength are even immune to Weather. Card "H" is the example of this problem.
For all the reasons above, I think my suggestion would be better than how it is currently, although inevitably some people would be annoyed by the small visual change, but any kinda of change brings resistance. There will be always the "inertia defenders", things must stay how they are.
Anyways, the "data" is out there for anyone to make their own analysis. xD
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