IDEA - How Countdown and Damage works together to add Depth to the game.
I'm not sure how I feel about direction of Gwent after I saw the released cards. Maybe not that good, but instead of complaining I try to think how I can improve this New direction so I can enjoy the game. I also add some new card idea.
These are my ideas :
Biting Frost - Bronze, Melee row
Set the strength of any non-Gold unit on or added to either Melee row to 1.
After 6 turn remove this card from the battlefield.
As you can see this card have different logo, basically it's show it stay on the battlefield.
Blue Scorch- Bronze, Any row
After 5 turn destroy the strongest non-Gold unit(s) on the battlefield and remove this card.
Epidemic-Bronze, Any row
After 3 turn destroy the weakest non-Gold unit(s) on the battlefield and remove this card.
Mushrooms-Bronze, Any row
Add 2 strength to non-Gold unit in this row.
After 2 turn play this card again.
Red moon- Bronze, Any row
All card in this row cannot be targeted.
After 2 turn, move to your random row.
After all these Special Countdown card, it's time to add some card that can interact with it.
Clan Brokvar Hunter - Choose a non-Gold card on the battlefield and remove 3 strength or countdown from it.
Mahakam Guard - Choose 1 non-Gold card on your side of the battlefield and add 4 strength or countdown to it.
Vernon Roche - Set all Countdown on battlefield to 0.
Now instead of these add/removing strength on the card, we can have more decision and interaction in the game which I really want for Gwent.
Note : If multiple countdown trigger at the same time, card that place first in battlefield will trigger first.
I'm not sure how I feel about direction of Gwent after I saw the released cards. Maybe not that good, but instead of complaining I try to think how I can improve this New direction so I can enjoy the game. I also add some new card idea.
These are my ideas :
- Some Special card will stay on the board.
- This Special card have certain Countdown on them.
- Adding some unit's ability to remove Countdown on card ,same like removing strength.
Biting Frost - Bronze, Melee row
Set the strength of any non-Gold unit on or added to either Melee row to 1.
After 6 turn remove this card from the battlefield.
As you can see this card have different logo, basically it's show it stay on the battlefield.
Blue Scorch- Bronze, Any row
After 5 turn destroy the strongest non-Gold unit(s) on the battlefield and remove this card.
Epidemic-Bronze, Any row
After 3 turn destroy the weakest non-Gold unit(s) on the battlefield and remove this card.
Mushrooms-Bronze, Any row
Add 2 strength to non-Gold unit in this row.
After 2 turn play this card again.
Red moon- Bronze, Any row
All card in this row cannot be targeted.
After 2 turn, move to your random row.
After all these Special Countdown card, it's time to add some card that can interact with it.
Clan Brokvar Hunter - Choose a non-Gold card on the battlefield and remove 3 strength or countdown from it.
Mahakam Guard - Choose 1 non-Gold card on your side of the battlefield and add 4 strength or countdown to it.
Vernon Roche - Set all Countdown on battlefield to 0.
Now instead of these add/removing strength on the card, we can have more decision and interaction in the game which I really want for Gwent.
Note : If multiple countdown trigger at the same time, card that place first in battlefield will trigger first.
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