Idea/suggestion: 2 extra shupe variations

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skellige shupe form: shupe: pirate/sailor
monster shupe form: shupe: primal/monster/wild

why 2 more forms?
currently we have shupe cards of following factions:
NR: mage
NG: knight
ST: hunter

if a sk and mo shupe gets added question remains: should shupe only offer you effect choices of your own faction?
meaning NG can only use knight and its effects, no mage nor hunter
 
Shupe already has too many options. Let's not add even more. Also, giving every faction their own Shupe sounds interesting, in theory, but, in practice, it doesn't really work well.
 
Shupe already has too many options. Let's not add even more. Also, giving every faction their own Shupe sounds interesting, in theory, but, in practice, it doesn't really work well.
thats why limit the shupe form to the faction you currently play, only ST can use hunter and his random 3 out of 5 options

that or you get a random 3 choice of shupes with random 3 abilities, so you may end up not even getting the shupe you wanted
 
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