I decided to share my initial thoughts regarding potential Scoia'Tael balance changes after recently looking through all of the Scoa'tael faction cards. I only picked Scoia'tael because I was already interested in the faction. Maybe I'll do an analysis of another faction at some later date if this thread actually manages to draw the attention of one or more of Gwent's developers. To make things easier, I'll try to only suggest minor changes based around overall value and not full redesigns. Finally, while I'm new to Gwent, I have A LOT of experience playing countless other trading card games.
Feign Death: Add "Then, banish this card." to the end of the Chapter 2 effect. (along with the other 5 Scenario cards)
Water of Brokilon: Change into an Artifact with "Deploy: Spawn a Dryad Fledgling on both sides of this card." and "Order: Boost a Dryad in your hand by 1. Cooldown: 3" (Has Dryad synergy while also preventing Fauve and Mystic Echo from selecting it)
Ithlinne Aegli: Increase Power from 5 to 7
Call of the Forest: Increase Provisions from 10 to 11
Figgis Merluzzo: The Defender keyword should probably be changed to something like "The opponent cannot target target adjacent cards." or "Neither player can target other cards on this row."
Schirrú: Reduce Provisions from 9 to 7
Isengrim's Council: Increase Provisions from 8 to 10
Toruviel: Increase Provisions from 8 to 9
Aelirenn: Increase Provisions from 8 to 9
Isengrim Faoil Tiarna: Increase Provisions from 8 to 10
Fauve: Increase Provisions from 8 to 10
Ciaran aep Easnillen: Reduce Provisions from 7 to 6
Weeping Willow: Increase Provisions from 7 to 8
Treant Boar: Reduce Power from 5 to 4
Yaevinn: Increase Provisions from 7 to 8
Treant Mantis: Stalk: Increase Provisions from 6 to 7
Dryad Matron: Increase Provisions from 5 to 6 and change ability to "Every allied turn, on turn end, boost adjacent Dryad units by 1." (in order to match the flavor text)
Dryad Ranger: Increase Provisions form 5 to 6.
Vernossiel's Commando: Change ability to "At the end of your turn damage a random enemy unit by 1 if you control only Elf units. Ignore the condition if you control Vernossiel." (in order to match the flavor text)
Vrihedd Saboteur: Increase Power from 3 to 4
Brokilon Sentinel: Reduce Provisions from 5 to 4
Pyrotechnician: Reduce Power from 4 to 3 and change ability to "Order: Damage both a random enemy unit and a random allied unit by 6."
Farseer: Change ability to "Deploy (Ranged): Reveal a random card from your deck. If it's a special card, boost a random unit in your hand by 3."
Hawker Support: Change ability to "Deploy: Boost a unit in your hand by 1. If you control an artifact, boost it by 3 instead."
Elven Wardancer: Change 2nd ability line to "If Elven Wardancer is already boosted, damage all units on an enemy row by 1 instead."
Scoia'tael Neophyte: Add "Bonded: Summon a base copy of this unit to each allied row." to its Deploy ability.
Dwarven Agitator: Change ability to "Deploy (Ranged): Boost a Dwarf in your hand by 3."
Feign Death: Add "Then, banish this card." to the end of the Chapter 2 effect. (along with the other 5 Scenario cards)
Water of Brokilon: Change into an Artifact with "Deploy: Spawn a Dryad Fledgling on both sides of this card." and "Order: Boost a Dryad in your hand by 1. Cooldown: 3" (Has Dryad synergy while also preventing Fauve and Mystic Echo from selecting it)
Ithlinne Aegli: Increase Power from 5 to 7
Call of the Forest: Increase Provisions from 10 to 11
Figgis Merluzzo: The Defender keyword should probably be changed to something like "The opponent cannot target target adjacent cards." or "Neither player can target other cards on this row."
Schirrú: Reduce Provisions from 9 to 7
Isengrim's Council: Increase Provisions from 8 to 10
Toruviel: Increase Provisions from 8 to 9
Aelirenn: Increase Provisions from 8 to 9
Isengrim Faoil Tiarna: Increase Provisions from 8 to 10
Fauve: Increase Provisions from 8 to 10
Ciaran aep Easnillen: Reduce Provisions from 7 to 6
Weeping Willow: Increase Provisions from 7 to 8
Treant Boar: Reduce Power from 5 to 4
Yaevinn: Increase Provisions from 7 to 8
Treant Mantis: Stalk: Increase Provisions from 6 to 7
Dryad Matron: Increase Provisions from 5 to 6 and change ability to "Every allied turn, on turn end, boost adjacent Dryad units by 1." (in order to match the flavor text)
Dryad Ranger: Increase Provisions form 5 to 6.
Vernossiel's Commando: Change ability to "At the end of your turn damage a random enemy unit by 1 if you control only Elf units. Ignore the condition if you control Vernossiel." (in order to match the flavor text)
Vrihedd Saboteur: Increase Power from 3 to 4
Brokilon Sentinel: Reduce Provisions from 5 to 4
Pyrotechnician: Reduce Power from 4 to 3 and change ability to "Order: Damage both a random enemy unit and a random allied unit by 6."
Farseer: Change ability to "Deploy (Ranged): Reveal a random card from your deck. If it's a special card, boost a random unit in your hand by 3."
Hawker Support: Change ability to "Deploy: Boost a unit in your hand by 1. If you control an artifact, boost it by 3 instead."
Elven Wardancer: Change 2nd ability line to "If Elven Wardancer is already boosted, damage all units on an enemy row by 1 instead."
Scoia'tael Neophyte: Add "Bonded: Summon a base copy of this unit to each allied row." to its Deploy ability.
Dwarven Agitator: Change ability to "Deploy (Ranged): Boost a Dwarf in your hand by 3."
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