Feedback About Cards
This thread is for Constructive feedback about cards whether they are overpowered or weak, feel free to mention anything about this, aswell as giving your ideas on how we can make a certain card more balanced, flavourfull and fun, I'd like to Start with 2 Cards:
Svalblod Fanatic: Since this card is buffed recently, but it's still not good enough as 4 prov card to be used even in Svalblod decks, let alone other decks, a decent 4 prov card plays for 6 value, some of them 7 value under a certain condition, in this case, Fanatic is fine, since it plays for 6 value, but the main problem is it relies on other cards to do that, which is a Difficult Condition, therefore it needs to play for 7 value, but that might make it a bit too good, my idea to make this card better, and balanced, is to give it *Order: Damage Self by 2*, this way it would play for 6 points in one turn on it's own, And have some synergy with cards such as Heymeay(?), which is good, or you can still damage it by other cards if you have no better target, this would make Svalblod totem more Dynamic, since the Fanatics can trigger themselves, so it gives you the option to use the totem in other ways.
Bribery: This is as far as I can tell a troublesome card, it can play for way too much value and be overpowered, or play for little value and be weak, I do believe we can use the card rarities in order to make Create cards better and more reliable in general, as for Bribery, since it's a 8 prov card, we can make it to be *Create an epic card from your Opponent's starting deck*, this way, it would not get game changing golds from the opponent, neither it will get terrible cards, the range of epic cards in terms of prov cost is 6-10, which seems to be a fine range for this card. Same thing can be done about other Create cards. Those are my ideas about these two cards, feel free to tell us your opinion, and give out your ideas about these.
This thread is for Constructive feedback about cards whether they are overpowered or weak, feel free to mention anything about this, aswell as giving your ideas on how we can make a certain card more balanced, flavourfull and fun, I'd like to Start with 2 Cards:
Svalblod Fanatic: Since this card is buffed recently, but it's still not good enough as 4 prov card to be used even in Svalblod decks, let alone other decks, a decent 4 prov card plays for 6 value, some of them 7 value under a certain condition, in this case, Fanatic is fine, since it plays for 6 value, but the main problem is it relies on other cards to do that, which is a Difficult Condition, therefore it needs to play for 7 value, but that might make it a bit too good, my idea to make this card better, and balanced, is to give it *Order: Damage Self by 2*, this way it would play for 6 points in one turn on it's own, And have some synergy with cards such as Heymeay(?), which is good, or you can still damage it by other cards if you have no better target, this would make Svalblod totem more Dynamic, since the Fanatics can trigger themselves, so it gives you the option to use the totem in other ways.
Bribery: This is as far as I can tell a troublesome card, it can play for way too much value and be overpowered, or play for little value and be weak, I do believe we can use the card rarities in order to make Create cards better and more reliable in general, as for Bribery, since it's a 8 prov card, we can make it to be *Create an epic card from your Opponent's starting deck*, this way, it would not get game changing golds from the opponent, neither it will get terrible cards, the range of epic cards in terms of prov cost is 6-10, which seems to be a fine range for this card. Same thing can be done about other Create cards. Those are my ideas about these two cards, feel free to tell us your opinion, and give out your ideas about these.
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