Hi again,
I'd like to follow.
With respect, unfortunately the game is full of spam decks, of various kinds. As mentioned before, this encourages simply one type of deck to be played to counter the problem, which is heavy control, typically nilfgaard heavy control (locking) or right now we also see skellige warriors (destroy), or a combo of those two characteristics. However I was also just destroyed by a spam syndicate bounty deck.
It removes much of the desire to try and be creative in your deck building, because it is just going to get annihilated. It completely counters the main fundamental premise of the game, to have a multitude of options, of which nearly all can succeed, of which you can try and create your own unique deck and synergies.
I would like to put forward for considersation, to prevent/diminish spam decks, the suggestion that all cards that feature 'SPAWN a COPY', should be removed from the game, or adjusted to have this feature removed from their character. All of them. This is the common denominator for many of the spam decks.
Then key cards, keltulis to be adjusted to allow a minimum of 5-6 cards to exist for the oppenent before any removal.
I would suggest Viy and Kolgrim should be looked at and/or completely removed from the game, plus any other cards of this nature as well.
I also had a further thought on my previous idea.
All the decks currently contain 170+ cards, so it is easily possible to create 3 to 4 completely different decks for each faction.
An easy/practical way to be able to change the game (by editing the existing code structure/tree) would be to add a requirement that 3 or 4 decks must be assigned and played by the player to each of their factions as a sub category. All 3 or 4 decks will havbe to be played for a nominated amount of times, to build the MMR for a single faction. i.e. each faction will have a subset of 3 or 4 decks which you assign to that faction as your choice for playing for the current period/patch.
then, you have to play perhaps 10 or 12 or 15 games of each of the 3 or 4 different decks you have assigned for that one faction, to build your overall MMR for that 1 faction, and then to do this for all factions.
Then some deck rules, for example In each deck, say only 1 neutral and 1 or 2 original/unique faction cards may be shared between two decks of the same faction, which you submit to play, so you cannot have the same card in all 3 or 4 of your, skellige decks for example, only in two of them.
Creating your decks, and for trials and deck building/play testing, this can be done while playing in the 'training' mode/area, to achieve a deck you like, without penalty of card use, so you can test and play different combos until you find what you are happy with. Then once you are happy with a deck you go into proper games after submitting and locking in your deck and cards to it's faction in your game/player profile/hud. Then your cards are counted for their use, to prevent using a card in more than two decks for any same faction.
Implementing such an idea should, I imagine, follow the logical coding strucutre of the game as it exists now, so it would not require a complete rewrite of the exisitng game I think, simply some subsets (inserting) of code along with a sum and card check?
Right to gameplay, lets say each patch/update/month, a player has to complete the full set of decks and games for 4 or 5 out of the 6 factions, with 3 or 4 decks needed for each faction, and 10-15 games played for each deck (whatever was decided, instead of the current 25), after completing the minimum required number of factions to achieve an MMR, a player may then use whichever deck they want and go into an open play 'area', or the pro rank zone or perhaps a pro rank 1 and pro rank 2, open play zone, where they may then play freely once again. So the best players (highest MMR scores) go into pro rank 1, the lesser to pro rank 2.
*One important rule would be that each deck could only be played for a limited number of times during the build MMR phase, perhaps the same number as required to play to get the MMR for the deck. So if you have to play 10, 12 or 15 games with a deck, after that number, you have to move to another deck. Until all decks are completed and you get to your pro rank level. If you didn't get to pro rank, then you can play any deck you like from this point on to increase your rank and if you get to pro rank, you would be placed in pro rank 2 level.
This should then encourage the regualr use of at least 60-70 cards from each of the present faction sets, during each month/patch and make the game a lot more interesting, uncertain (more unique game play/deck sets) and so diverse and fresh. So playerswould see and experience a lot more different types of cards and deck combinations.
Would be interested to hear any feedback. If people like my idea including CDPR?
I'd like to follow.
With respect, unfortunately the game is full of spam decks, of various kinds. As mentioned before, this encourages simply one type of deck to be played to counter the problem, which is heavy control, typically nilfgaard heavy control (locking) or right now we also see skellige warriors (destroy), or a combo of those two characteristics. However I was also just destroyed by a spam syndicate bounty deck.
It removes much of the desire to try and be creative in your deck building, because it is just going to get annihilated. It completely counters the main fundamental premise of the game, to have a multitude of options, of which nearly all can succeed, of which you can try and create your own unique deck and synergies.
I would like to put forward for considersation, to prevent/diminish spam decks, the suggestion that all cards that feature 'SPAWN a COPY', should be removed from the game, or adjusted to have this feature removed from their character. All of them. This is the common denominator for many of the spam decks.
Then key cards, keltulis to be adjusted to allow a minimum of 5-6 cards to exist for the oppenent before any removal.
I would suggest Viy and Kolgrim should be looked at and/or completely removed from the game, plus any other cards of this nature as well.
I also had a further thought on my previous idea.
All the decks currently contain 170+ cards, so it is easily possible to create 3 to 4 completely different decks for each faction.
An easy/practical way to be able to change the game (by editing the existing code structure/tree) would be to add a requirement that 3 or 4 decks must be assigned and played by the player to each of their factions as a sub category. All 3 or 4 decks will havbe to be played for a nominated amount of times, to build the MMR for a single faction. i.e. each faction will have a subset of 3 or 4 decks which you assign to that faction as your choice for playing for the current period/patch.
then, you have to play perhaps 10 or 12 or 15 games of each of the 3 or 4 different decks you have assigned for that one faction, to build your overall MMR for that 1 faction, and then to do this for all factions.
Then some deck rules, for example In each deck, say only 1 neutral and 1 or 2 original/unique faction cards may be shared between two decks of the same faction, which you submit to play, so you cannot have the same card in all 3 or 4 of your, skellige decks for example, only in two of them.
Creating your decks, and for trials and deck building/play testing, this can be done while playing in the 'training' mode/area, to achieve a deck you like, without penalty of card use, so you can test and play different combos until you find what you are happy with. Then once you are happy with a deck you go into proper games after submitting and locking in your deck and cards to it's faction in your game/player profile/hud. Then your cards are counted for their use, to prevent using a card in more than two decks for any same faction.
Implementing such an idea should, I imagine, follow the logical coding strucutre of the game as it exists now, so it would not require a complete rewrite of the exisitng game I think, simply some subsets (inserting) of code along with a sum and card check?
Right to gameplay, lets say each patch/update/month, a player has to complete the full set of decks and games for 4 or 5 out of the 6 factions, with 3 or 4 decks needed for each faction, and 10-15 games played for each deck (whatever was decided, instead of the current 25), after completing the minimum required number of factions to achieve an MMR, a player may then use whichever deck they want and go into an open play 'area', or the pro rank zone or perhaps a pro rank 1 and pro rank 2, open play zone, where they may then play freely once again. So the best players (highest MMR scores) go into pro rank 1, the lesser to pro rank 2.
*One important rule would be that each deck could only be played for a limited number of times during the build MMR phase, perhaps the same number as required to play to get the MMR for the deck. So if you have to play 10, 12 or 15 games with a deck, after that number, you have to move to another deck. Until all decks are completed and you get to your pro rank level. If you didn't get to pro rank, then you can play any deck you like from this point on to increase your rank and if you get to pro rank, you would be placed in pro rank 2 level.
This should then encourage the regualr use of at least 60-70 cards from each of the present faction sets, during each month/patch and make the game a lot more interesting, uncertain (more unique game play/deck sets) and so diverse and fresh. So playerswould see and experience a lot more different types of cards and deck combinations.
Would be interested to hear any feedback. If people like my idea including CDPR?
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