As of now, it's rather clear that consumables feels like an afterthought or simply underutilized when it comes to providing significant aspects to the overall gameplay. Alcohols is arguably even worse as provide negative effects & simply not worth it even as a novelty items. This is a total regressive elements imo when Witcher 3 provides plenty of significant consume items that "very integral" to combat. Rant aside, Now here are my ideas & designs to improve consumables & the vendors without massively changes the system:
Missions:
1. provide significant changes to consumables for the overall gameplay/combat.
2. provide immersive elements to the consumables
3. provide somewhat "mini-game" elements to the activity of consuming. (optional)
Additional Ui consume items:
1. Provide 1-3 additional item slot with key bind numbers (4-9) & additional wheels
2. consumables tab on different section of types & option to tag & sell items
3. There will be warning sign if dishes & combined food/drinks effects are gone.
= DESIGNS =
+ Consumables will be categorized into 4 main categories. This are:
- Drugs (injector/inhaler/boosters). Provide effects very much similar to the vanilla items. Nothing really changed much.
- Main Food/Drinks (dishes). provide a long lasting effects (amounts to hours) & not stackable to other dishes. Dishes can not be crafted & can only be buy from FOOD VENDORS & BARS. Dishes can't be add to inventory.
- Fast Food/Drinks. provide short time effects (amounts to minutes, max on 5 minutes) & not stackable to other fast food/drinks. player can buy or get these items almost anywhere.
- Combined food/drinks. this is a "craftable" recipe menu items from fast food/drinks that will add additional effects. the amount of time for effects will still be the same.
+ Crafting consumables.
- Drugs. V can craft this items just like in the vanilla game. Also can buy items & recipes from medpoints.
- Dishes. V can't craft this items. these items only exists in food vendors & bars with their own specialized menus.
- Fast food/drinks. V can't craft this items just like in the vanilla game. BUT these items are also crafting components to combined fast food/drinks.
- Combined food/drinks. V can craft this items. the recipes can be obtained via: experiments, buying from food vendors, find in open world.
= SPECIFICATIONS =
+ Items levels:
- Drugs: Inhaler, Injector, Boosters. All can be upgraded to level 3
- Dishes: Food & Drinks from Food Vendors & Bars. There will be 3 levels menus of effects & pricing. Each vendors/bars will provide at least 2 dishes with 2 levels.
- Fast food/drinks. no level. just common items.
- Combined food/drinks. Recipes will have 2 levels depend on the amounts of components.
+ Items list:
- DRUGS
1. maxdoc mk1 - mk3: Instantly restores 40/60/80% health. Instant.
2. bounce back mk1 - mk3: Instantly restores 15/20/25% health and 3/4/6% regen per second. 30/40/60 seconds.
3. health booster mk1 - mk3: Increases max health by 20/25/30%. 30 minutes.
4. stamina booster mk1 - mk3: Increases max stamina by 50/60/70%. 30 minutes.
5. ram jolt mk1 - mk3: Increases max RAM by 2/3/4. 30 minutes.
6. capacity booster mk1 - mk3: Increases max carry capacity by 50/75/100%. 30/60/120 minutes.
7. oxy booster: Enables underwater breathing. 30 minutes
- DISHES (FOOD)
Food Vendors Watson District (Body & Cool). 2 hour effects.
1. Northside
Seafood A dish level 1 & 2: Add additional 5/6 body attributes.
Seafood B dish level 1 & 2: Add additional 50/60% gain XP for body skills.
2. Kabuki 1
Ramen A dish level 1 & 2: Add additional 5/6 cool attributes.
Ramen B dish level 1 & 2: Add additional 50/60% gain XP for cool skills.
3. Kabuki 2
Fried Rice A dish level 1 & 2: Add additional 3/4 body & cool attributes.
Fried Rice B dish level 1 & 2: Add additional 30/40% gain XP for body & cool skills.
4. Tom's Diner
Tom's Burger level 1 & 2: Add additional 8/10 body & -2 cool attributes.
Tom's French Toast level 1 & 2: Add additional 8/10 cool & -2 body attributes.
Food Vendors Westbrook District (Reflex & Intelligence)
1. North Westbrook
Wontone A dish level 1 & 2: Add additional 5/6 Reflex attributes.
Wontone B dish level 1 & 2: Add additional 50/60% gain XP for Reflex skills.
2. Center Westbrook
Yakitori A dish level 1 & 2: Add additional 5/6 Intelligence attributes.
Yakitori B dish level 1 & 2: Add additional 50/60% gain XP for Intelligence skills.
Food Vendors Heywood District (Intelligence & Cool). 2 hour effects.
1. West Heywood
Sushi dish dish level 1 & 2: Add additional 3/4 Intelligence & Cool attributes.
Enchiladas dish dish level 1 & 2: Add additional 30/40 gain XP for Intelligence & Cool skills.
2. Corpo Plaza
Rich Steak dish level 1 & 2: Add additional 8/10 Cool & -2 Intelligence attributes.
Rich Omakase dish level 1 & 2: Add additional 8/10 Intelligence & -2 Cool attributes.
3. South Heywood
Paella dish level 1 & 2: Add additional 5/6 Cool attributes.
Gazpacho dish level 1 & 2: Add additional 50/60% gain XP for Cool skills.
Food Vendors Santo Domingo District (Tech & Body). 2 hour effects.
1. West Santo Domingo
Jambalaya A dish level 1 & 2: Add additional 5/6 Tech attributes.
Jambalaya B dish level 1 & 2: Add additional 50/60% gain XP for Tech skills.
2. South-west Santo Domingo
Pizza A dish level 1 & 2: Add additional 3/4 Tech & Body attributes.
Pizza B dish level 1 & 2: Add additional 30/40 gain XP for Tech & Body skills.
3. Piez Santo Domingo
Meat Pie dish level 1 & 2: Add additional 8/10 Body & -2 Tech attributes.
Fruity Pie dish level 1 & 2: Add additional 8/10 tech & -2 Body attributes.
4. Center Santo Domingo
Meatloaf dish level 1 & 2: Add additional 3/4 Tech & Cool attributes.
Meatball dish level 1 & 2: Add additional 30/40 gain XP for Tech & Cool skills.
Food Vendors Pacifica District (Intelligence & Tech)
1. Pacifica
Poulet Creole dish level 1 & 2: Add additional 5/6 Tech & Body attributes.
Spicy Poul Fri dish level 1 & 2: Add additional 50/60 gain XP for Tech & Body skills.
Food Vendors Outer NC District (Tech & Reflex & Cool)
1. Trailer Park:
Special Breakfast dish level 1 & 2: Add additional 5/6 Cool & Reflex attributes.
Onigiri Picnic dish level 1 & 2: Add additional 5/6 Cool & Reflex attributes.
2. Aldecaldos Canteen (new)
Grilled Breakfast dish level 1 & 2: Add additional 5/6 Tech & Reflex attributes.
Grilled Halloumi dish level 1 & 2: Add additional 5/6 Tech & Reflex attributes.
- DISHES (DRINKS) 1 hours effects
Bars in Watson District (Body & Reflex)
1. Totentanz
Chrome Devil cocktail: Activate/Add additional 1 point perk "Burn Baby Burn"
Lilith cocktail: Activate/Add additional 1 point perk "Speed Demon"
2. Konpeki Plaza bar
Fresh Campari Cocktail: Activate/Add additional 1 point perk "Bloodlust"
3. Lizzie's Bar
Lizzie's Special: Activate/Add additional 1 point perk "Brainpower"
Vesper: Activate/Add additional 1 point perk "Vanishing Point"
4. Hu-oh Club
AB-Synth Special: Activate/Add additional 1 point perk "Savage Stoic"
Blue Grass Cocktail: Activate/Add additional 1 point perk "Feel The Flow"
5. Afterlife
Johnny Silverhand: Activate/Add additional 1 point perk "A Fistful of Eurodollars"
Alt Cunningham: Activate/Add additional 1 point perk "Bullseye"
Jackie Welles: Activate/Add additional 1 point perk "The Good, the Bad and the Ugly"
Bars in City Center District (Reflex & Intelligence)
1. 7th Hell
White Lady: Activate/Add additional 1 point perk "Named Bullets"
Piña Colada: Activate/Add additional 1 point perk "Forget-Me-Not"
Bars in Westbrook District (Reflex & Tech)
1. Charter Hill
Charter Hill Special: Activate/Add additional 1 point perk "Long Shot"
Supreme Gin: Activate/Add additional 1 point perk "Bunker"
2. Red Queen's Race
Red Queen: Activate/Add additional 1 point perk "Sapper"
Bloody A: Activate/Add additional 1 point perk "Fuck All Walls"
Bars in Heywood District (Body & Intelligence)
1. Corpo Plaza Bar
Armanag Massy: Activate/Add additional 1 point perk "Master RAM Liberator"
Bumelant Cocktail: Activate/Add additional 1 point perk "Almost In!"
2. Dicky Twister
Broseph Twist Cocktail: Activate/Add additional 1 point perk "Pack Mule"
Champaradise Cocktail: Activate/Add additional 1 point perk "Steel & Chrome"
3. El Coyote Cojo
Welles Special: Activate/Add additional 1 point perk "Steel Shell"
Royal Chirrisco: Activate/Add additional 1 point perk "Datamine Mastermind"
Bars in Santo Domingo District (Cool)
1. Red Dirt bar
Dirty jane: Activate/Add additional 1 point perk "Silent & Deadly"
O'Dickin Twist: Activate/Add additional 1 point perk "Leg Up"
Bars in Outer NC District (Body, Cool & Tech)
1. Sunset Motel Bar
Donaghy's Cocktail: Activate/Add additional 1 point perk "Predator"
Trailerbrew Beer: Activate/Add additional 1 point perk "Rush"
2. Aldecaldos Canteen (new)
Juan's Special: Activate/Add additional 1 point perk "Field Technician"
Cactus Storm: Activate/Add additional 1 point perk "Lock & Load"
- COMBINED FOOD/DRINKS
Combined Food/Drinks Recipes (Level 2: 2 of each products)
1. V's Special Breakfast. 1 All foods products + 1 Nicola products + 1 Slaughterhouse products.
2. Johnny Silverhand's "Lunch." 1 any alcohols + 1 any coffee products + 1 Soft Drink Products.
3. Misty's Salad. 1 Soy Paste + 1 real fruit + 1 any veggie products.
4. Panam's Cocktail. 1 any chromanticore products + 1 any juices + 1 any alcohols.
5. Judy's Special Snacks. 1 any moonchies products + 1 any pizza products + 1 any soft drinks products.
6. River's Jambalaya. 1 any meat products + 1 any veggie products + 1 water products.
7. Takemura's Bento. 1 rammmen/wontons + 1 nigiri/norimaki + 1 any drinks products.
Combined Food/Drinks effects (1 hour effects)
1. V's Special Breakfast. default food effect + add 30/40% gain XP all skills + add weapon damage increase 5%
2. Johnny Silverhand's "Lunch." default drink effect + add 2/3 body & reflex + add cyberware damage increase 5%
3. Misty's Salad. default food effect + add armor 5% + add 2/3 intelligence & cool + Increases max carry capacity 50%
4. Panam's Cocktail. default drink effect + add 2/3 reflex & tech + add reload speed 5% + Increases max carry capacity 50%
5. Judy's Special Snacks. default food effect + add 4/5 intelligence + add crit chance 5% + Increases max carry capacity 50%
6. River's Jambalaya. default food effect + add 2/3 body & intelligence + add weapon damage increase 2% + Increases max carry capacity 50%
7. Takemura's Bento. default food effect + add 2/3 reflex & cool + add blade weapons 5% + add silent weapons 5%
+ Mini game combined food/drinks (optional)
- Basically a simple mini game that resemble of RE3R "Vaccine Lab Puzzle" or in this case "Nutrients Balance Puzzle." Like this:
- the mini game window will show up the moment player click the craft recipe
- items will be automaticly selected, but player can also manual add what items to use for recipe.
- So, there will be 3 Nutrients virtual tubes. Tubes A, B, C.
- Player need to balance the contents of nutrients inside the virtual tubes.
- There is no fail with the mini game, just how long it takes for player managed to solve it or simply give up (exit interface).
I think that's about it. Let me know what do you guys think & maybe also wanna give some other ideas.
Personally, I think consumables need to be a lot more & clearly under-utilized.
Missions:
1. provide significant changes to consumables for the overall gameplay/combat.
2. provide immersive elements to the consumables
3. provide somewhat "mini-game" elements to the activity of consuming. (optional)
Additional Ui consume items:
1. Provide 1-3 additional item slot with key bind numbers (4-9) & additional wheels
2. consumables tab on different section of types & option to tag & sell items
3. There will be warning sign if dishes & combined food/drinks effects are gone.
= DESIGNS =
+ Consumables will be categorized into 4 main categories. This are:
- Drugs (injector/inhaler/boosters). Provide effects very much similar to the vanilla items. Nothing really changed much.
- Main Food/Drinks (dishes). provide a long lasting effects (amounts to hours) & not stackable to other dishes. Dishes can not be crafted & can only be buy from FOOD VENDORS & BARS. Dishes can't be add to inventory.
- Fast Food/Drinks. provide short time effects (amounts to minutes, max on 5 minutes) & not stackable to other fast food/drinks. player can buy or get these items almost anywhere.
- Combined food/drinks. this is a "craftable" recipe menu items from fast food/drinks that will add additional effects. the amount of time for effects will still be the same.
+ Crafting consumables.
- Drugs. V can craft this items just like in the vanilla game. Also can buy items & recipes from medpoints.
- Dishes. V can't craft this items. these items only exists in food vendors & bars with their own specialized menus.
- Fast food/drinks. V can't craft this items just like in the vanilla game. BUT these items are also crafting components to combined fast food/drinks.
- Combined food/drinks. V can craft this items. the recipes can be obtained via: experiments, buying from food vendors, find in open world.
= SPECIFICATIONS =
+ Items levels:
- Drugs: Inhaler, Injector, Boosters. All can be upgraded to level 3
- Dishes: Food & Drinks from Food Vendors & Bars. There will be 3 levels menus of effects & pricing. Each vendors/bars will provide at least 2 dishes with 2 levels.
- Fast food/drinks. no level. just common items.
- Combined food/drinks. Recipes will have 2 levels depend on the amounts of components.
+ Items list:
- DRUGS
1. maxdoc mk1 - mk3: Instantly restores 40/60/80% health. Instant.
2. bounce back mk1 - mk3: Instantly restores 15/20/25% health and 3/4/6% regen per second. 30/40/60 seconds.
3. health booster mk1 - mk3: Increases max health by 20/25/30%. 30 minutes.
4. stamina booster mk1 - mk3: Increases max stamina by 50/60/70%. 30 minutes.
5. ram jolt mk1 - mk3: Increases max RAM by 2/3/4. 30 minutes.
6. capacity booster mk1 - mk3: Increases max carry capacity by 50/75/100%. 30/60/120 minutes.
7. oxy booster: Enables underwater breathing. 30 minutes
- DISHES (FOOD)
Food Vendors Watson District (Body & Cool). 2 hour effects.
1. Northside
Seafood A dish level 1 & 2: Add additional 5/6 body attributes.
Seafood B dish level 1 & 2: Add additional 50/60% gain XP for body skills.
2. Kabuki 1
Ramen A dish level 1 & 2: Add additional 5/6 cool attributes.
Ramen B dish level 1 & 2: Add additional 50/60% gain XP for cool skills.
3. Kabuki 2
Fried Rice A dish level 1 & 2: Add additional 3/4 body & cool attributes.
Fried Rice B dish level 1 & 2: Add additional 30/40% gain XP for body & cool skills.
4. Tom's Diner
Tom's Burger level 1 & 2: Add additional 8/10 body & -2 cool attributes.
Tom's French Toast level 1 & 2: Add additional 8/10 cool & -2 body attributes.
Food Vendors Westbrook District (Reflex & Intelligence)
1. North Westbrook
Wontone A dish level 1 & 2: Add additional 5/6 Reflex attributes.
Wontone B dish level 1 & 2: Add additional 50/60% gain XP for Reflex skills.
2. Center Westbrook
Yakitori A dish level 1 & 2: Add additional 5/6 Intelligence attributes.
Yakitori B dish level 1 & 2: Add additional 50/60% gain XP for Intelligence skills.
Food Vendors Heywood District (Intelligence & Cool). 2 hour effects.
1. West Heywood
Sushi dish dish level 1 & 2: Add additional 3/4 Intelligence & Cool attributes.
Enchiladas dish dish level 1 & 2: Add additional 30/40 gain XP for Intelligence & Cool skills.
2. Corpo Plaza
Rich Steak dish level 1 & 2: Add additional 8/10 Cool & -2 Intelligence attributes.
Rich Omakase dish level 1 & 2: Add additional 8/10 Intelligence & -2 Cool attributes.
3. South Heywood
Paella dish level 1 & 2: Add additional 5/6 Cool attributes.
Gazpacho dish level 1 & 2: Add additional 50/60% gain XP for Cool skills.
Food Vendors Santo Domingo District (Tech & Body). 2 hour effects.
1. West Santo Domingo
Jambalaya A dish level 1 & 2: Add additional 5/6 Tech attributes.
Jambalaya B dish level 1 & 2: Add additional 50/60% gain XP for Tech skills.
2. South-west Santo Domingo
Pizza A dish level 1 & 2: Add additional 3/4 Tech & Body attributes.
Pizza B dish level 1 & 2: Add additional 30/40 gain XP for Tech & Body skills.
3. Piez Santo Domingo
Meat Pie dish level 1 & 2: Add additional 8/10 Body & -2 Tech attributes.
Fruity Pie dish level 1 & 2: Add additional 8/10 tech & -2 Body attributes.
4. Center Santo Domingo
Meatloaf dish level 1 & 2: Add additional 3/4 Tech & Cool attributes.
Meatball dish level 1 & 2: Add additional 30/40 gain XP for Tech & Cool skills.
Food Vendors Pacifica District (Intelligence & Tech)
1. Pacifica
Poulet Creole dish level 1 & 2: Add additional 5/6 Tech & Body attributes.
Spicy Poul Fri dish level 1 & 2: Add additional 50/60 gain XP for Tech & Body skills.
Food Vendors Outer NC District (Tech & Reflex & Cool)
1. Trailer Park:
Special Breakfast dish level 1 & 2: Add additional 5/6 Cool & Reflex attributes.
Onigiri Picnic dish level 1 & 2: Add additional 5/6 Cool & Reflex attributes.
2. Aldecaldos Canteen (new)
Grilled Breakfast dish level 1 & 2: Add additional 5/6 Tech & Reflex attributes.
Grilled Halloumi dish level 1 & 2: Add additional 5/6 Tech & Reflex attributes.
- DISHES (DRINKS) 1 hours effects
Bars in Watson District (Body & Reflex)
1. Totentanz
Chrome Devil cocktail: Activate/Add additional 1 point perk "Burn Baby Burn"
Lilith cocktail: Activate/Add additional 1 point perk "Speed Demon"
2. Konpeki Plaza bar
Fresh Campari Cocktail: Activate/Add additional 1 point perk "Bloodlust"
3. Lizzie's Bar
Lizzie's Special: Activate/Add additional 1 point perk "Brainpower"
Vesper: Activate/Add additional 1 point perk "Vanishing Point"
4. Hu-oh Club
AB-Synth Special: Activate/Add additional 1 point perk "Savage Stoic"
Blue Grass Cocktail: Activate/Add additional 1 point perk "Feel The Flow"
5. Afterlife
Johnny Silverhand: Activate/Add additional 1 point perk "A Fistful of Eurodollars"
Alt Cunningham: Activate/Add additional 1 point perk "Bullseye"
Jackie Welles: Activate/Add additional 1 point perk "The Good, the Bad and the Ugly"
Bars in City Center District (Reflex & Intelligence)
1. 7th Hell
White Lady: Activate/Add additional 1 point perk "Named Bullets"
Piña Colada: Activate/Add additional 1 point perk "Forget-Me-Not"
Bars in Westbrook District (Reflex & Tech)
1. Charter Hill
Charter Hill Special: Activate/Add additional 1 point perk "Long Shot"
Supreme Gin: Activate/Add additional 1 point perk "Bunker"
2. Red Queen's Race
Red Queen: Activate/Add additional 1 point perk "Sapper"
Bloody A: Activate/Add additional 1 point perk "Fuck All Walls"
Bars in Heywood District (Body & Intelligence)
1. Corpo Plaza Bar
Armanag Massy: Activate/Add additional 1 point perk "Master RAM Liberator"
Bumelant Cocktail: Activate/Add additional 1 point perk "Almost In!"
2. Dicky Twister
Broseph Twist Cocktail: Activate/Add additional 1 point perk "Pack Mule"
Champaradise Cocktail: Activate/Add additional 1 point perk "Steel & Chrome"
3. El Coyote Cojo
Welles Special: Activate/Add additional 1 point perk "Steel Shell"
Royal Chirrisco: Activate/Add additional 1 point perk "Datamine Mastermind"
Bars in Santo Domingo District (Cool)
1. Red Dirt bar
Dirty jane: Activate/Add additional 1 point perk "Silent & Deadly"
O'Dickin Twist: Activate/Add additional 1 point perk "Leg Up"
Bars in Outer NC District (Body, Cool & Tech)
1. Sunset Motel Bar
Donaghy's Cocktail: Activate/Add additional 1 point perk "Predator"
Trailerbrew Beer: Activate/Add additional 1 point perk "Rush"
2. Aldecaldos Canteen (new)
Juan's Special: Activate/Add additional 1 point perk "Field Technician"
Cactus Storm: Activate/Add additional 1 point perk "Lock & Load"
- COMBINED FOOD/DRINKS
Combined Food/Drinks Recipes (Level 2: 2 of each products)
1. V's Special Breakfast. 1 All foods products + 1 Nicola products + 1 Slaughterhouse products.
2. Johnny Silverhand's "Lunch." 1 any alcohols + 1 any coffee products + 1 Soft Drink Products.
3. Misty's Salad. 1 Soy Paste + 1 real fruit + 1 any veggie products.
4. Panam's Cocktail. 1 any chromanticore products + 1 any juices + 1 any alcohols.
5. Judy's Special Snacks. 1 any moonchies products + 1 any pizza products + 1 any soft drinks products.
6. River's Jambalaya. 1 any meat products + 1 any veggie products + 1 water products.
7. Takemura's Bento. 1 rammmen/wontons + 1 nigiri/norimaki + 1 any drinks products.
Combined Food/Drinks effects (1 hour effects)
1. V's Special Breakfast. default food effect + add 30/40% gain XP all skills + add weapon damage increase 5%
2. Johnny Silverhand's "Lunch." default drink effect + add 2/3 body & reflex + add cyberware damage increase 5%
3. Misty's Salad. default food effect + add armor 5% + add 2/3 intelligence & cool + Increases max carry capacity 50%
4. Panam's Cocktail. default drink effect + add 2/3 reflex & tech + add reload speed 5% + Increases max carry capacity 50%
5. Judy's Special Snacks. default food effect + add 4/5 intelligence + add crit chance 5% + Increases max carry capacity 50%
6. River's Jambalaya. default food effect + add 2/3 body & intelligence + add weapon damage increase 2% + Increases max carry capacity 50%
7. Takemura's Bento. default food effect + add 2/3 reflex & cool + add blade weapons 5% + add silent weapons 5%
+ Mini game combined food/drinks (optional)
- Basically a simple mini game that resemble of RE3R "Vaccine Lab Puzzle" or in this case "Nutrients Balance Puzzle." Like this:
- the mini game window will show up the moment player click the craft recipe
- items will be automaticly selected, but player can also manual add what items to use for recipe.
- So, there will be 3 Nutrients virtual tubes. Tubes A, B, C.
- Player need to balance the contents of nutrients inside the virtual tubes.
- There is no fail with the mini game, just how long it takes for player managed to solve it or simply give up (exit interface).
I think that's about it. Let me know what do you guys think & maybe also wanna give some other ideas.
Personally, I think consumables need to be a lot more & clearly under-utilized.