Ideas To Make Subsequent Playthroughs More Challenging?
Was wondering what those of you who beat the game on Deathmarch without too much difficult plan to do on your next playthrough to enhance your gameplay experience. When I finally get around to my third playthrough, I plan on disabling the minimap and not using fast travel. It should certainly make monster contracts more fun. I also will not be using Witcher School swords because I believe they can become a bit OP towards the end, and I think I might not even use runes. Also, I don't plan on using silver swords with a bleeding effect because they make it incredibly easy to kill certain monsters.
In edition, wrote this thread yesterday about what I'd like to see in a new difficulty. I encourage you to check it out.
What are you guys doing?
Was wondering what those of you who beat the game on Deathmarch without too much difficult plan to do on your next playthrough to enhance your gameplay experience. When I finally get around to my third playthrough, I plan on disabling the minimap and not using fast travel. It should certainly make monster contracts more fun. I also will not be using Witcher School swords because I believe they can become a bit OP towards the end, and I think I might not even use runes. Also, I don't plan on using silver swords with a bleeding effect because they make it incredibly easy to kill certain monsters.
In edition, wrote this thread yesterday about what I'd like to see in a new difficulty. I encourage you to check it out.
What are you guys doing?