New technologies always come down in price from their first introduction, because production becomes cheaper, and also the people selling them hope the novelty will entice people to pay more early on, but that wears off pretty quick. but prices will only drop only to a point, then they'll level off and be subject to the same inflation and whatnot as any other product that's been around a while. It's not applicable for comparison to games since the technology in them evolves so rapidly, it's almost ALWAYS at least partly new, from a technology stand point. New renderers, new engines, etc. that stuff doesn't come cheap, and building worlds in 3D is much more time consuming than using, say, an isometric tile based system. More time means more money. There are games being sold for a lot cheaper than $50, but they use older engines and such, and due to the tech-obsessed audience, they don't tend to sell in huge numbers. The way games are made is comparable to how movies are made, though. They are made by groups of people working together to give people a creative final product. The big movies also tend to use ever changing technology to make them. Industrial Light and Magic ain't cheap. (even the non-special effects blockbusters to a degree, the ability to use digital cameras was HUGE) but we have to look at the *first* line of distribution to make a real comparison, since that's what we're dealing with when it comes to game prices, the first line/wave of distribution. Movie ticket prices have gone up. a LOT. when I was a kid, it was like 4-5 bucks to see a new movie. Now it's nearly 10 dollars, up to 20 if you go to 3D (but that is subject to the whole novelty thing mentioned above, i think that will come down in time)