Really do like the combat in W3:
- responsive (much much more than W2)
- dodging is really important, does give a lot of advantage when done right
- fast and hard attacks do have their pros and cons (but here I have to say I think hard attacks should hit little bit harder, sometimes it seems fast attacks are better ... but only sometimes, not all over the place)
- used rolling twice within 20 hours ... always with big monsters, because dodge sometimes doesn't generate enough space --> so really improved this mechanic compared to W2
-really nice animations
-parrying is important and even can be done with some monsters (I do like this)
Some things to address imho:
- more active skills or manually strikes/attacks (but actually I'm lvl 6 ... there's maybe things like this to come )
-parrying is quite nice, what I do dislike is that there is no special move afterwards ... would really be easy to implement some nice animations after parrying (like one of the finishing moves, just without instant kill, did really like this mechanic from demon souls)
(Here again, there is a skill called counterattack ... maybe it does enable some special animation after parry ... is somebody does know this, I would be really thankful if he tells me ...)
- responsive (much much more than W2)
- dodging is really important, does give a lot of advantage when done right
- fast and hard attacks do have their pros and cons (but here I have to say I think hard attacks should hit little bit harder, sometimes it seems fast attacks are better ... but only sometimes, not all over the place)
- used rolling twice within 20 hours ... always with big monsters, because dodge sometimes doesn't generate enough space --> so really improved this mechanic compared to W2
-really nice animations
-parrying is important and even can be done with some monsters (I do like this)
Some things to address imho:
- more active skills or manually strikes/attacks (but actually I'm lvl 6 ... there's maybe things like this to come )
-parrying is quite nice, what I do dislike is that there is no special move afterwards ... would really be easy to implement some nice animations after parrying (like one of the finishing moves, just without instant kill, did really like this mechanic from demon souls)
(Here again, there is a skill called counterattack ... maybe it does enable some special animation after parry ... is somebody does know this, I would be really thankful if he tells me ...)
Last edited:


