IGN - Blog updated

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IGN - Blog updated

We just posted a new article on the IGN Witcher blog. This time what we prepared for you is a bit about the game’s engine and the technology used to produce all those wonderful visuals that you naturally love :). You’ll find there some stuff about rendering, artificial intelligence, as well as some physics (shudder) and theaudio system. You can find the article here.
 
??? speedtree.... I really hope it will be better than nwn2. I mean: the tree don't have "stump", so it disappear and your character is block by an invisible tree...In never 1, big tree have a lower and higher part and only the higher disappear...edit: what mocap file do you use? and for lipsync? is it the unaffordable FaceFx? ;D I really need good old technical review from amiga era, they were more technical than today....
 
Just a general thought: with all this computerisation getting increasingly more advanced, complicated, and immersive, it looks as if we're on our way to the world shown in Ghost in the Shell. Yeah, ok, The Witcher has little to do with the internet, etc. but so many other games today do. And what's more, a lot of gamers already spend quite a sizeable amount of their lives in "parallel universes", a.k.a. computer games. Just look at South Korea and Japan, which are always at the forefront of such innovative thinking - their governments are all about passing legislation on internet and computer usage and the individual's interaction with them. And yeah, I loved the Ghost in the Shell series so don't you dare mess with me by dissing it =P
 
Yeah... Ghost in the Shell. Good times, man, good times. Now that you mention it, I may just look for it and buy the whole series on DVD. As for spending time in "parallel universes", I just guess that for the most part, a lot of gamers live in relatively stable countries and thus lead semi-boring lives, which we take for granted. Playing computer games lets players experience a different world, full of adventure and excitement! Though I catch myself on overdoing it sometimes...
 
I'd be interested to know where on earth do you learn to do such stuff. I mean computer games programming. There's not many courses at uni with this sort of thing, if at all. Computer science and programming courses are more about other, less specialised and more versatile stuff. And then developer companies expect their employees to know how to programme whole game universes. And how are they supposed to do that? Where do they get the know-how and qualifications, anyone any ideas?
 

zbiku

Forum veteran
Most of our programmers are after CS studies (I think I'm the only exception ???). Before that we've all been of course coding our own little programs/games at home, so we're partially self taught.
 
Gee, that's a pretty focused degree. Pretty cool to see that unis are starting to take the gaming industry so seriously. Thanks for the info! :)
 
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