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Igni build is way too Overpowered. It needs a nerf.

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S

SoNics12

Rookie
#1
May 26, 2015
Igni build is way too Overpowered. It needs a nerf.

This isn't a flame post, it's to notify people that Igni spec is way to retardedly OP and can win you every fight pressing 1 button. If thats what you like then heres how you do it.
I specced into Signs and obviously your main damage dealer is Igni. But it is retardedly OP and makes every fight a joke.

I have 140% Sign Intensity and I'm level 15.

The charged Flamethrower talent Igni makes every fight an instant win. Not only does Ignite/Burn damage do Percentage Based Damage (Meaning fire resistant targets like humans still get super raped) but Ignite/Burn keeps target stunned. So any fight such as the Fiend fight Or High level Griphons are permastunned with 1 Button. Burn him and he will be stunned and then wait for stamina to fill and burn him again.

I'm playing it on Blood and Broken Bones and the Igni build isn't even a challenge. I need no skill, I dont need to dodge anything. I just group the enemies and FlameThrower them down and instant win. The worst is when I faced a level 18 wyvern as level 14 and just burned him down while he was perma stunned.

Also Igni is bugged, If you put away your weapons and only use fists.Igni does 50% extra damage.

I can see that CD Project designed the fights incredibly well. At some point the wyverns are suppose to fly back into the air and swoop down making fights multi phased. But burning them from full to zero no comeback I dont even get to see what the designers intended.

I'm gonna spec out of Igni for the remainder of the game and probably go combat build. Its just too overpowered and doesn't make the game fun for me.

Anyways, thats me ranting about how ridiculously OP this spell is.

 
  • RED Point
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H

hummatov

Rookie
#2
May 26, 2015
I disagree. I think, that the way it is right now, it is just right
 
C

CastorKrieg

Senior user
#3
May 26, 2015
I do not think anything in a single player game needs a nerf. There is always a way to min/max, exploit a system, etc. In Morrowind you could complete the game in 10 minutes. Does that mean the system needs a nerf? No, it's just clever use of game mechanics.

Not to mention you are on purpose stacking sign intensity. To get to 140% at lvl15 you are wearing full medium armor, have medium armor skill, and probably at least 3 Greater Blue Mutagens. Same can be done for Red Mutagen - stack 3 for a total of +120% Attack Skill, wear Light Armor and go to town.

Igni is powerful, but so is alchemy. Two concotions, plus permament Swallow? OP as well.
 
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V

Villentretanmerth

Rookie
#4
May 26, 2015
I tried an Igni focused build and found it to be much weaker than going into the combat tree. The percentage based burning damage does make it very good against higher level enemies that are susceptible to burning, like wyverns (I destroyed a level 18 wyvern at level 10), but what about enemies that are immune to burning? I find that Igni does almost nothing to enemies that are immune to the burning effect. So that makes an Igni build either hit or miss. Either you destroy the enemy with burning, or they're immune to that effect, and you're in trouble. At least, this is the way I found it. Maybe you know something I don't.
 
Last edited: May 26, 2015
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N

nobody606

Rookie
#5
May 26, 2015
The problem is the skill system itself. You have to max out a whole branch, which will leads to an enormous downfall for the rest, so these branch seems OP. Maybe it is, but you can't say it, because you can never have the direct comparison.
 
C

CastorKrieg

Senior user
#6
May 26, 2015
nobody606 said:
The problem is the skill system itself. You have to max out a whole branch, which will leads to an enormous downfall for the rest, so these branch seems OP.
Click to expand...
I have an opposite impression - from what I seen the majority of tier 3 & 4 skills seem incredibly luckluster. I cannot justify making such an investment. Because you need to equip a skill to be useful the total number of points you need is ~30 + Places of Power. Which is almost exactly where you will end around the end of the game.
 
Last edited: May 26, 2015
N

nobody606

Rookie
#7
May 26, 2015
CastorKrieg said:
I have an opposite impression - from what I seen the majority of tier 3 & 4 skills seem incredibly luckluster. I cannot justify making such an investment. This is the build I am running on Death March:

http://www.gosunoob.com/witcher-3/skill-calculator/?combat=115_143_215&sign=143_153_223_233&alchemy=125_143_215_245_313&general=231_341&slotted_skills=1xcombat_1_1|2xcombat_2_1|3xgeneral_2_3|4xsign_2_3|5xsign_1_4|6xsign_2_2|7xalchemy_1_2|8xalchemy_1_4|9xalchemy_2_1|10xalchemy_2_4|11xalchemy_3_1|12xgeneral_3_4

As you can see there are still 52 points available, but what's the point? If you do not put the ability in a slot it is useless. This is the main problem.
Click to expand...
At least it is a flaw for signs and alchemy. I had the "problem" with signs in my first play through. A friend pushed everything in alchemy and is annoyed, because it's too easy (Healing, potion spam and so on). Meele could be different, because there are more different skills and lackluster as you said.
 
T

trae

Rookie
#8
May 26, 2015
The problem with Igni is the same as in TW2: not only does it deal amazing damage, it also CC's just as well as Aard does. Its CC power should be toned down a bit, but Aard should also be improved - specifically, it must be able to interrupt enemy charge animations, which it totally fails to do at the moment, and it needs to be more responsive.
 
C

CastorKrieg

Senior user
#9
May 26, 2015
nobody606 said:
At least it is a flaw for signs and alchemy. I had the "problem" with signs in my first play through. A friend pushed everything in alchemy and is annoyed, because it's too easy (Healing, potion spam and so on). Meele could be different, because there are more different skills and lackluster as you said.
Click to expand...
I do not see this as a problem. Alchemy and Signs trees for me made always for a more interesting play as opposed to just swordfighting, which works well on lower difficulties, but on Hard and Very Hard enemies have so much HP you need to put defense as a priority and slowly wear them down. I will agree that not all skills are well thought-of.
 
N

nobody606

Rookie
#10
May 26, 2015
CastorKrieg said:
I do not see this as a problem. Alchemy and Signs trees for me made always for a more interesting play as opposed to just swordfighting, which works well on lower difficulties, but on Hard and Very Hard enemies have so much HP you need to put defense as a priority and slowly wear them down. I will agree that not all skills are well thought-of.
Click to expand...
It isn't the case. For example: A enemy with a silver bar at the same level as Geralt at the highest difficutly needs 2 or 3 Igni. You cast it, look the enemy burn and repeat it. That's OP as hell. Or Yrden. Cast it around an big enemy and dance in his back without getting a hit. Or Quen. Start the second version, heal yourself, reflect damage to the enemy. Repeat it, until the enemy is dead. You can do same things with Aard (spam it, enemies will lay down and take damage). Rinse and repeat. Only Axii is extremely weak for fights, besides 1 vs 1.
 
M

meskuzzie

Rookie
#11
May 26, 2015
You know whats OP?
1-shotting bosses from Deadly Precision procs

Here i was fighting a basilisk 10 levels higher then me, took me around 20 secononds to get 10% of his HP of while adrenaline at full, and then the next hit i do he died instantly.

I'm not complaining, its a 6% chance per hit, so not game breaking, but I actually hoped it not working on bosses, big monsters
 
V

Villentretanmerth

Rookie
#12
May 26, 2015
meskuzzie said:
You know whats OP?
1-shotting bosses from Deadly Precision procs

Here i was fighting a basilisk 10 levels higher then me, took me around 20 secononds to get 10% of his HP of while adrenaline at full, and then the next hit i do he died instantly.

I'm not complaining, its a 6% chance per hit, so not game breaking, but I actually hoped it not working on bosses, big monsters
Click to expand...
I'm assuming that, as with Witcher 2, some enemies are iimune to instant death. But who knows.
 
M

Madara0

Rookie
#13
May 26, 2015
SoNics12 said:
This isn't a flame post
Click to expand...
I beg to differ.
 
M

Millian

Rookie
#14
May 26, 2015
nobody606 said:
Only Axii is extremely weak for fights, besides 1 vs 1.
Click to expand...
I beg to differ. I can practically avoid fighting at all, whenever dealing with a group. I make them fight each other :)
 
N

nobody606

Rookie
#15
May 26, 2015
Millian said:
I beg to differ. I can practically avoid fighting at all, whenever dealing with a group. I make them fight each other :)
Click to expand...
Yeah, true. Haven't skilled it, yet. :)
 
V

Vyaslav

Rookie
#16
May 26, 2015
I disagree.
 
Rudlee

Rudlee

Senior user
#17
May 26, 2015
I've already made a topic about it, it's not just igni, every sign is when you pump up your sign intensity, for example, I can trap things in my yrden, and they are literally frozen, and it lasts for years, it's pretty stupid
 
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M

May17th

Rookie
#18
May 26, 2015
SoNics12 said:
This isn't a flame post, it's to notify people that Igni spec is way to retardedly OP and can win you every fight pressing 1 button. If thats what you like then heres how you do it.
I specced into Signs and obviously your main damage dealer is Igni. But it is retardedly OP and makes every fight a joke.

I have 140% Sign Intensity and I'm level 15.

The charged Flamethrower talent Igni makes every fight an instant win. Not only does Ignite/Burn damage do Percentage Based Damage (Meaning fire resistant targets like humans still get super raped) but Ignite/Burn keeps target stunned. So any fight such as the Fiend fight Or High level Griphons are permastunned with 1 Button. Burn him and he will be stunned and then wait for stamina to fill and burn him again.

I'm playing it on Blood and Broken Bones and the Igni build isn't even a challenge. I need no skill, I dont need to dodge anything. I just group the enemies and FlameThrower them down and instant win. The worst is when I faced a level 18 wyvern as level 14 and just burned him down while he was perma stunned.

Also Igni is bugged, If you put away your weapons and only use fists.Igni does 50% extra damage.

I can see that CD Project designed the fights incredibly well. At some point the wyverns are suppose to fly back into the air and swoop down making fights multi phased. But burning them from full to zero no comeback I dont even get to see what the designers intended.

I'm gonna spec out of Igni for the remainder of the game and probably go combat build. Its just too overpowered and doesn't make the game fun for me.

Anyways, thats me ranting about how ridiculously OP this spell is.

Click to expand...
Try play on Death March.

And there is so much "me-me-me-me!" in there, I mean there are people that are actually having fun with Igni and does not feel it's too powerful.

You want something for yourself, but you don't want to listen to what other experience? Stop ranting!
 
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V

vader1701

Forum veteran
#19
May 26, 2015
Who cares it's single player.
 
N

NightH4wx

Rookie
#20
May 26, 2015
nobody606 said:
Only Axii is extremely weak for fights, besides 1 vs 1.
Click to expand...
I find Axii to be awesome when you liberate an area full of bandits or monsters. Especially when their number is over 10 and you have crossbow aholes shooting at you, using Axii and seeing them kill eachother is pretty fun.

I actually find Axii very usefull against oponoments that that are above your level and when they vastly outnumber you.
 
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