I'll give my feedback, and I think a lot of people (will) agree
Greetings fellow gwent lovers!
Let me start by saying how much I love gwent, it is absolutely crazy. Gwent is my life, gwent is my family. And I want to thank cdpr for making gwent a full and standalone game. I've always dreamt of this moment, being able to play gwent but on a much bigger and larger scale than a simple minigame. So that's what I did at gamescom, and I freaking loved it!
I couldn't get enough of it and got really hyped, someone made a mod on tabletop simulator where you could recreate a real life gwent battle (gamescom version). Played that tons and tons of hours with some friends. It was simply amazing, truly, absolutely gorgious.
Now we have a stress test and we can play ourselves! Amazing!
Not so much :\
The least the gwent team can do now is give us an explanation with some of these changes. Because most of them.. do not make sense. I have faith in cdpr (because they are the coolest and chillest company on this earth). But this makes me the dwarf from blood & wine that wants the good n ol' gwent back!
:threaten:
with that I mean gamescom version
Now it feels like it's gone, a lot of cards have been.. simplified. Card draw? Are you kidding me? In presentations you boast that there is none! Suddenly you would implement it? Very questionable indeed. I hope cdpr knows what they're doing, they probably do know. But if we don't give feedback they will never know that we find this the wrong direction.
Conclusion: Casual direction = wrong direction!
:surprise::youdontsay::what3::whut:
Greetings fellow gwent lovers!
Let me start by saying how much I love gwent, it is absolutely crazy. Gwent is my life, gwent is my family. And I want to thank cdpr for making gwent a full and standalone game. I've always dreamt of this moment, being able to play gwent but on a much bigger and larger scale than a simple minigame. So that's what I did at gamescom, and I freaking loved it!
I couldn't get enough of it and got really hyped, someone made a mod on tabletop simulator where you could recreate a real life gwent battle (gamescom version). Played that tons and tons of hours with some friends. It was simply amazing, truly, absolutely gorgious.
Now we have a stress test and we can play ourselves! Amazing!
Not so much :\
- Unfortunately A LOT has changed, and the biggest change of all, the mechanic that made gwent truly unique and drilled casuals in the ground was the 10 cards limit. There was no other recource, no mana, no lands, nothing! But now we suddenly draw cards after rounds?! WTF?! Why? Why oh why has this been changed? I can probably see why, because it's more accessible for casuals. Okay...
- But is that the direction you want to go with gwent? More casual? That's not what made gwent great.
Look, I love gwent, I truly do, but I got bored of the stress test in about an hour. Most likely because the decks were really simple and boring (and very bad!). But I feel like I want to go back to playing on tabletop simulator. Because that gave me a real competetive feel. This really doesn't...
Maybe it's because we only have 2 decks, because there is no deck builder or because there is no progression yet. But still, you can't just change THE core mechanic without telling us why at least.
The least the gwent team can do now is give us an explanation with some of these changes. Because most of them.. do not make sense. I have faith in cdpr (because they are the coolest and chillest company on this earth). But this makes me the dwarf from blood & wine that wants the good n ol' gwent back!
:threaten:
with that I mean gamescom version
- It was going in a really good way. Lots of crazy combos, easily countered by some cards. Lots of strategic decisions, lots of cards that just simply did crazy things! Hero powers felt so right. Cards could do crazy things in just a few turns. Lots of different and strategic directions you could go in with just a limited amount of cards. We really recreated a very close representation of gwent with tabletop simulator. And we were deckbuilding, stratbuilding, putting a lot of time in finetuning and all that good hardcore stuff (we only had a limited amount of cards to work with as well (gwentdb cards)). Eventually we both had our 'ultimate' decks. Man, we were playing at a high and good level, it was truly a good feeling to be able to play gwent at that level and depth.
Now it feels like it's gone, a lot of cards have been.. simplified. Card draw? Are you kidding me? In presentations you boast that there is none! Suddenly you would implement it? Very questionable indeed. I hope cdpr knows what they're doing, they probably do know. But if we don't give feedback they will never know that we find this the wrong direction.
Conclusion: Casual direction = wrong direction!
:surprise::youdontsay::what3::whut:
- ps: I want to explain a little thing I see a lot on the internet and it's called evangilizing (or however you write it). Basically it means that you will defend something you love or have followed for a long time blindly. There is no logic behind it, simply you have put a lot of love and time in this 'thing' (mostly a game) and you defend it even though the criticism is really logical or purely opinion based. Let's keep it civil in the comments. I probably love gwent a lot more than you do! (trust me I printed 2 full sets of the original gwent.) I'm just saying, it's not because I don't like this stress test or this version and give it a lot of criticism that I am 'attacking' gwent or something. just an example, no man's sky had this a lot. A fun game, but lots of stuff missing that they showed in demos and trailers. So a lot of people were disapointed, still people were telling the people that said stuff wasn't there to f#ck off. They were blinded! Fools! No seriously, some people can go really far, don't put up your rainbow glasses. See the true light! Try to accept that there is something wrong even though you love it so much and want to believe that it's perfect!
- ps #2: what do you guys think of my dank bbcode? ( ͡° ͜ʖ ͡°)