Guys, here's the interview
First I want to thank
@tadek Zielinski for attending me and answering the questions from the The WItcher Forum. You are awesome! Second, I also want to thank
@Marcin Momot for setting me the coordinates for who I could talk to. I recorded the interview (only audio, my video skills are near -10000) but I am writing the conversation bellow. First reason is to make easier to you guys, second because I stutter a lot and third my speaking is very rusty. If you want I can post the audio on 4shared or other uploader and post the link. Also, I couldn't' as
Here is the interview.
Guilherme: Hello, Tadek. Thank you for this interview. My first question is about the Alchemy System. There is some talk since you said it would use an autorefill system.
Tadek: Yes, the Autorefill System. It’s not yet finished, finalized, probably for autorefill you will have to gather extra resources to refill them after the battle. And in the battle you can do differently from The Witcher 1 and The Witcher 2 as you can use the potions during the battle as well.
G: One of our Forum members, Kinley, went to Gamescon and asked the devs about some questions, the alchemy included. The devs told him that you need to gather ingredients for the potions and bombs and, after they are finished, you have to gather more ingredients to replenish them. I’m asking you that because after Gamescom there was another video that said another thing about the System.
T: Yes, I was in that video. As I said, it’s not finalized yet, I don’t know if it’s finalized right now. There is a chance that you will be gathering resources.
G: About places and regions that you can visit, you have Novgrad, No Mans Land and Skellige Islands. There is more places you can go, maybe not open region, but that you can go nonetheless?
T: Nothing that I know of. It’s already a huge world and I can assure you it will be really, really big. One thing worth noticing is that it’s not a sandbox game, it’s an open world game if a story in yet, story driven set in an open world. This world is so packed with wonder, so full of things to do that I don’t think we need another places to make it a more fulfilling experience. It takes you, on the horse, 45 minutes to 1 hour to traverse the whole world. And, usually, you don’t go from point A to point B. You zig-zag around, go to interesting places that take you off the main storyline that reminds you: what about Yennefer? Remember about Yennefer?! You will have three regions and will be so much packed with things to do.
G: The weather can interact with Geralt? It can slow him down, influence on his movements…
T: Not that I know of. Of course there will be obvious things like when it’s snowing or when it’s raining you will have less visibility, so when there is a fog or heavy rain you may enter a forest and you probably will not see monsters from a distance. There will be some kind of interaction with the weather. I don’t if with that degree, to slow the players. I don’t think so because I don’t know if it would work out with the gameplay. Slowing people down makes them angry, like constantly. For sure, the visibility will be lower with rain or snow.
G: About the graphics, some trailers show better footage graphics in general than the 35 minute gameplay, as this one appears to have a bit worse…
T: I wouldn’t say that it’s worse. When you are making the trailer you set the camera angle, you film from different positions, you catch up the scene. Ingame you your character from behind, intrailer you set the camera on the side. For example, you see exactly we he slashes the monsters or make that kind action so it makes an impression that it looks better than the game. But I can tell you one thing, I saw that game on multiple locations it looks awesome, absolutely stunning, gorgeous. And we are pushing to make it look good on every platform, trying to squeeze all platforms to their max. Of course, that means on PC on will have the biggest power so the game will run really well.
G: About the Witcher senses and the minimap. You can actually see where the monster is located…
T: I know that the minimap show the objective, where you should go, but it don’t show exactly where the monster is, because we have the whole hunting monster component, tracking monsters. I don’t know if you saw the Demo you showed last year…
G: With Jonny?
T: No, this one is from this year. But that is a perfect example. You know where Jonny is in general, but when you get there you have to find yourself. You have to use your senses to find his footsteps and follow to his lair. So, it doesn’t show the exactly place of the objective, just indicate where you should go.
G: Ok. So to show the precise location you need to use your Witcher senses?
T: Yes.
G: How The Witcher 3 handles difficulty? It’s like the otherr Witchers?
T: You know we have to add another level to Witcher 2 to help those that where not able to get to the first part of it, so we don’t want to do this mistake again. Of course, we will have different levels of difficulty to appease different levels of players. On easy, it will be easier than it was in The Witcher 2, but the game will have a level of difficulty for everybody.
G: For how long you plan to support the game?
T: For what I know we still support Witcher 2. The WItcher 1 as well, pretty much, so if someone come with a question about those games we will help. As as people ask for it, they will get answers.
G: You are planning some kind of DLC, expansions?
T: I can’t talk about that. But we will have tons of content.
G: About the immersion of the game. On The Witcher 1 you could drink, eat. In the Witcher 3 you can do that? Eat, drink, use torches?
T: Of course you ca use the torches, as we show in the trailers. As to drink, I think you can get drunk in the game. And that makes sense, as Geralt sometimes got drunk.
G: About horses, you can storage itens on them?
T: Yes, they have their own inventory. Like sacks on the side. They will expand your normal inventory.
G: The horse becomes slower with more weight?
T: No, it won’t get slower just because you’ve put more things into its inventory.
G: Cloaks and hoods are in the game?
T: I don’t know. But there’re some many different combinations of armors that even if there’re no cloaks and hoods, you have different things to wear. For example, there is one concept called Bear Armor, it’s a long armor, looks like dress. I can tell you that the inspiration for that armor was from the series we had in Poland. There’re different levels of armor, each armor will come in different configurations. And also you can change the hair, you can change the beard.
G: How many kinds of monsters are in the game? Not taking into account variations of a same monster.
T: I don’t know the precise number. You already saw the griffin, the fiend. This is a perfect example of how we are approaching the monster, so every monster has it’s own thing. So you will have much fun discovering each ones weak and hard spots, chasing them, finding them, tracking and killing them using the best of your skills.
G: Thank you very much for your time!
Note: About Oxenfurt, he doesn't is sure. But Novgrad is not the only city in the game. The're more